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Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2018, DLI 2018)

Abstract

In this paper, we present a study conducted to investigate the feasibility and effectiveness of Virtual Reality (VR) for teaching money skills to adolescents diagnosed with Autism Spectrum Disorder (ASD). Through a user-centered design, in collaboration with teachers at a special school for adolescents with mental disorders, a VR money skills training application was developed. A pre- and post-VR training evaluation was conducted on five students diagnosed with ASD using real coins and bills. The data triangulated with observations during the VR training sessions illustrates some potentials and benefits in using VR as a mean to teach money skills to adolescents diagnosed with ASD.

Special thanks to Sune Buch-Sloth from Rødovre Municipality and the teachers Thor Jønsson, Tina Johansen, and Majken Jacobsen as well as the students from STUEN for their contribution to this study.

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Correspondence to Ali Adjorlu .

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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Adjorlu, A., Serafin, S. (2019). Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_48

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  • DOI: https://doi.org/10.1007/978-3-030-06134-0_48

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-030-06134-0

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