Abstract
The field of pervasive games is gaining importance in the last times. These games are characterized by exceeding the usual dimensions of time, space and social component that are present in traditional games. These games are usually played in an interactive space, in which several user interfaces following a multimodal approach work together to obtain the pervasive game experience. Pervasive games have proven to be useful in several fields, including the educational one. Here, we introduce The Fantastic Journey, a pervasive game directed towards children with Attention Deficit Hyperactivity Disorder. The game has been designed with the help of pedagogues so that it really matches some educational goals. The game is made up of some missions that integrate different kinds of interaction: gestural, tangible, etc. The game has been developed following a methodological approach developed as a previous work. In this paper, the main features of the game, focusing on its different missions and their educational goals, are explained.
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Acknowledgments
This work has been partly funded by the Spanish Government (contract TIN2015-67149-C3-1R). We would like to thank Marian Garrido and Ana Cristina Blasco for their help in the definition of the missions and Jorge Moreno for the design of the scenarios.
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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Gallardo, J., López, C., Aguelo, A., Cebrián, B., Coma, T., Cerezo, E. (2019). Development of a Pervasive Game for ADHD Children. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_56
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DOI: https://doi.org/10.1007/978-3-030-06134-0_56
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