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A Framework for Preadolescent Programmers to Create Cooperative Multiplayer Reading Games

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 909))

Abstract

Many schools are transitioning to 1:1 iPad use, starting in the primary grades. These devices have many capabilities which create the potential for new types of social learning. Our goal in this project is to demonstrate that, with the right framework and instruction, middle-school children can create an interactive and collaborative mobile learning game, learn related physics and mathematics, reason using fundamental computer science concepts and structure team-based problems for younger children. Through making a multiplayer game, students will build relationship skills, social awareness, critical thinking skills and display their creativity. By building an educational game, they will see that software is an effective tool for solving social/cultural problems. Instead of taking a test, our students create a game to demonstrate their mastery of computer science. Topics Dynamic learning experiences, Interactive and collaborative mobile learning environments, Game-based learning.

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Correspondence to Christopher Kumar Anand .

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Anand, C.K. et al. (2019). A Framework for Preadolescent Programmers to Create Cooperative Multiplayer Reading Games. In: Auer, M., Tsiatsos, T. (eds) Mobile Technologies and Applications for the Internet of Things. IMCL 2018. Advances in Intelligent Systems and Computing, vol 909. Springer, Cham. https://doi.org/10.1007/978-3-030-11434-3_20

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