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CreaCube, a Playful Activity with Modular Robotics

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11385))

Abstract

Programmable toys are blurring the lines between serious games and educational robotics solutions. In this study, the CreaCube activity is analysed using Cubelets modular robotics based on the Learning Mechanics and Game Mechanics (LMGM) framework. The CreaCube playful activity is used to analyse the creative problem-solving process through a playful activity made from interconnectable electronic cubes. The resolution of the CreaCube activity involves the manipulation and assembly of cubes to build a vehicle that moves independently from an initial point to a final point. After describing the CreaCube activity from the perspective of the LMGM framework, the discussion is developed in relation to creative problem solving.

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Correspondence to Margarida Romero , Dayle David or Benjamin Lille .

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Romero, M., David, D., Lille, B. (2019). CreaCube, a Playful Activity with Modular Robotics. In: Gentile, M., Allegra, M., Söbke, H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science(), vol 11385. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_37

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  • DOI: https://doi.org/10.1007/978-3-030-11548-7_37

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-11547-0

  • Online ISBN: 978-3-030-11548-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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