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Balanced Map Generation Using Genetic Algorithms in the Siphon Board-Game

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 925))

Abstract

This paper describes an evolutionary system for the generation of balance maps for board games. The system is designed to work with the original game Siphon, but works as a proof of concept for the usage of such systems to create maps for other board games as well. Four heuristics and a constraint, developed in collaboration with the game designer, are used to evaluate the generated boards, by analyzing properties such as: symmetry, distribution of resources, and points of interest. We show how the system is able to create diverse maps that are able to display balanced qualities.

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Notes

  1. 1.

    BetterSettlers (www.bettersettlers.com), uses an algorithm that provides the fairest distribution of starting setup.

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Correspondence to Marco Scirea .

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Nielsen, J.J., Scirea, M. (2020). Balanced Map Generation Using Genetic Algorithms in the Siphon Board-Game. In: Ciancarini, P., Mazzara, M., Messina, A., Sillitti, A., Succi, G. (eds) Proceedings of 6th International Conference in Software Engineering for Defence Applications. SEDA 2018. Advances in Intelligent Systems and Computing, vol 925. Springer, Cham. https://doi.org/10.1007/978-3-030-14687-0_20

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