Abstract
Digital humanities platform has been developing rapidly. Using eye-tracking in usability evaluation can make a difference in user experience. In this paper we propose a gaze-experience model for usability evaluation on digital humanities platform, and select the “Digital Dunhuang” platform as the case study. A user experiment was carried out to verify the application value of the model through a large amount of eye-tracking and user experience data collection and analysis. We found that the features of eye-tracking (such as fixation and saccade) and those of user experience (such as satisfaction, efficiency and effectiveness) had correlations. Implications were also put forward to improve the usability of digital humanities platform and can be extended to similar platforms.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Hockey, S.: The history of humanities computing. In: Schreibman, S., Siemens, R., Unsworth, J. (eds.) A Companion to Digital Humanities. Blackwell Publishing Ltd., Oxford (2007)
Brennan, C.: Digital humanities, digital methods, digital history, and digital outputs: history writing and the digital revolution. Hist. Compass 10(16), 8–9 (2018)
Soussan, D., Marisa, S., Tom, T.: Efficiency trust and visual appeal: usability testing through eye tracking. In: Proceedings of the 43rd Hawaii International Conference on System Sciences, pp. 1–10 (2010)
Han-Chin, L., Meng-Lung, L., Hsueh-Hua, C.: Using eye-tracking technology to investigate the redundant effect of multimedia web pages on viewers’ cognitive processes. Comput. Hum. Behav. 27(6), 2410–2417 (2011)
Garrett, J.: The Elements of User Experience: User-Centred Design for the Web. New Riders, New York (2003)
Lorigo, L., Haridasan, M., Brynjarsdóttir, H., et al.: Eye tracking and online search: lessons learned and challenges ahead. J. Am. Soc. Inform. Sci. Technol. 59(7), 1041–1052 (2008)
Edelman, J., Goldberg, M.: Saccade-related activity in the primate superior colliculus depends on the presence of local landmarks at the saccade endpoint. J. Neurophysiol. 90(3), 1728–1736 (2003)
Preece, J., Sharp, H., Rogers, Y.: Interaction Design: Beyond Human-Computer Interaction, 4th edn. Wiley, Chichester (2015)
Byrne, M.D., Anderson, et al.: Eye tracking the visual search of click-down menus. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 402–409. ACM, PA (1999)
Nielsen, J.: Usability Engineering. Elsevier, Amsterdam (1993)
Jordan, P.W., Thomas, B., Weerdmeester, B.A., et al.: Usability Evaluation in Industry. Taylor and Francis, London (1996)
Thuering, M., Mahlke, S.: Usability, aesthetics and emotions in human–technology interaction. Int. J. Psychol. 42(4), 253–264 (2007)
Acknowledgement
This work was supported by the project “Research on Mobile Visual Search and Its Application in Intelligent Public Cultural Service” of School of Information Management, Wuhan University.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Wu, D., Xu, S. (2019). How Users Gaze and Experience on Digital Humanities Platform?: A Model of Usability Evaluation. In: Taylor, N., Christian-Lamb, C., Martin, M., Nardi, B. (eds) Information in Contemporary Society. iConference 2019. Lecture Notes in Computer Science(), vol 11420. Springer, Cham. https://doi.org/10.1007/978-3-030-15742-5_52
Download citation
DOI: https://doi.org/10.1007/978-3-030-15742-5_52
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-15741-8
Online ISBN: 978-3-030-15742-5
eBook Packages: Computer ScienceComputer Science (R0)