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How Users Gaze and Experience on Digital Humanities Platform?: A Model of Usability Evaluation

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11420))

Abstract

Digital humanities platform has been developing rapidly. Using eye-tracking in usability evaluation can make a difference in user experience. In this paper we propose a gaze-experience model for usability evaluation on digital humanities platform, and select the “Digital Dunhuang” platform as the case study. A user experiment was carried out to verify the application value of the model through a large amount of eye-tracking and user experience data collection and analysis. We found that the features of eye-tracking (such as fixation and saccade) and those of user experience (such as satisfaction, efficiency and effectiveness) had correlations. Implications were also put forward to improve the usability of digital humanities platform and can be extended to similar platforms.

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Acknowledgement

This work was supported by the project “Research on Mobile Visual Search and Its Application in Intelligent Public Cultural Service” of School of Information Management, Wuhan University.

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Correspondence to Dan Wu .

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Wu, D., Xu, S. (2019). How Users Gaze and Experience on Digital Humanities Platform?: A Model of Usability Evaluation. In: Taylor, N., Christian-Lamb, C., Martin, M., Nardi, B. (eds) Information in Contemporary Society. iConference 2019. Lecture Notes in Computer Science(), vol 11420. Springer, Cham. https://doi.org/10.1007/978-3-030-15742-5_52

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  • DOI: https://doi.org/10.1007/978-3-030-15742-5_52

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-15741-8

  • Online ISBN: 978-3-030-15742-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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