Skip to main content

Orienting to the Wild

  • Chapter
  • First Online:

Part of the book series: Studies in Applied Philosophy, Epistemology and Rational Ethics ((SAPERE,volume 48))

Abstract

Understandings of what ‘in the wild’ might mean differ enormously according to the kind of research being undertaken. This chapter inspects the orientations to the wild visible in various kinds of research deployments and assesses their implications. Very broadly, one can identify four potentially overlapping concerns: wanting to deploy a technology so that it will be seamlessly integrated into real-world activities; deploying a rather crude technology with an interest in finding out by doing so what it will take to make it fit; deploying a technology to encourage specific kinds of engagement that may or may not have any permanence; and deploying a technology with the express goal of being disruptive. Having examined how these orientations are visible in the literature the chapter goes into greater depth regarding two specific and contrasting deployments to examine the outcomes of different research orientations to the wild in greater depth. In particular, the chapter highlights the potential disjuncture between researcher orientations to the wild and the orientations of the inhabitants of the settings where research deployments take place and considers what the consequences of that might be.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   139.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD   179.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    Much of the argument presented in this section originally appeared in a paper entitled ‘Unremarkable Computing’ presented at the ACM’s conference on human factors in computer systems (CHI) in 2002 (Tolmie et al. 2002).

  2. 2.

    There are a wide variety of possible discussions that might be had about what many disciplines routinely refer to as ‘perception’ or ‘apprehension’ actually turn upon. Here we are wholly concerned with the notion of ‘invisibility in use’ but for a deeper discussion of this issue the reader might usefully turn to a 1989 paper by Coulter and Parsons entitled ‘The Praxiology of perception’.

References

  • Abowd, G. D., Atkeson, C. G., Bobick, A. F., Essa, I. A., MacIntyre, B., Mynatt, E. D., & Starner, T. E. (2000). Living laboratories: The future computing environments group at the Georgia Institute of Technology. In Conference on Human Factors in Computing Systems (CHI 2000), The Hague, Netherlands, April 1–6, 2000.

    Google Scholar 

  • Aune, M. (1996). The computer in everyday life: Patterns of domestication of a new technology. Making Technology Our Own, 1996, 91–120.

    Google Scholar 

  • Balka, E., & Wagner, I. (2006). Making things work: Dimensions of configurability as appropriation work. In Proceedings of CSCW’06 (pp. 229–238). ACM.

    Google Scholar 

  • Balog, K., Kelly, L., & Schuth, A. (2014). Head first: Living labs for ad-hoc search evaluation. In Proceedings of the 23rd ACM International Conference on Conference on Information and Knowledge Management (pp. 1815–1818). ACM.

    Google Scholar 

  • Bardram, J. E., & Bossen, C. (2005). Mobility work: The spatial dimension of collaboration at a hospital. Journal of Computer Supported Cooperative Work, 14, 131–160.

    Google Scholar 

  • Bauer, J., & Kenton, J. (2005). Toward technology integration in the schools: Why it isn’t happening. Journal of Technology and Teacher Education, 13(4), 519.

    Google Scholar 

  • Benford, S., Giannachi, G., Koleva, B., & Rodden, T. (2009). From interaction to trajectories: Designing coherent journeys through user experiences. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 709–718). ACM.

    Google Scholar 

  • Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., & Rodden, T. (2012). Uncomfortable interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’12), May 2012, ACM, Austin, Texas.

    Google Scholar 

  • Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., & Rodden, T. (2013). Uncomfortable user experience. Communications of the ACM, 56(9), 66–73.

    Article  Google Scholar 

  • Bergvall-Kåreborn, B., Holst, M., & Ståhlbröst, A. (2009). Concept design with a living lab approach. In Proceedings of Hawaii International Conference on Systems Science (HICSS ́42), Big Island, Hawaii, January 5–8, 2009.

    Google Scholar 

  • Berker, T., Hartmann, M., & Punie, Y. (2005). Domestication of media and technology. UK: McGraw-Hill Education.

    Google Scholar 

  • Blom, J. O., & Monk, A. F. (2003). Theory of personalization of appearance: Why users personalize their pcs and mobile phones. Human-Computer Interaction, 18(3), 193–228.

    Article  Google Scholar 

  • Blythe, M., Overbeeke, K., Monk, A., & Wright, P. (2004). Funology: From usability to enjoyment. Dordrecht, The Netherlands: Kluwer.

    Google Scholar 

  • Blythe, M., Wright, P., Bowers, J., Boucher, A., Jarvis, N., Reynolds, P., & Gaver, B. (2010). Age and experience: Ludic engagement in a residential care setting. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (pp. 161–170). ACM.

    Google Scholar 

  • Bødker, S., & Klokmose, C. N. (2011). The human–artifact model: An activity theoretical approach to artifact ecologies. Human-Computer Interaction, 26(4), 315–371.

    Article  Google Scholar 

  • Bossen, C., & Dalsgaard, P. (2005). Conceptualization and appropriation: The evolving use of a collaborative knowledge management system. In Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility (pp. 99–108). ACM.

    Google Scholar 

  • Brereton, M., Soro, A., Vaisutis, K., & Roe, P. (2015). The messaging kettle: Prototyping connection over a distance between adult children and older parents. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 713–716). ACM.

    Google Scholar 

  • Carroll, J., Howard, S., Vetere, F., Peck, J., & Murphy, J (2002). Just what do the youth of today want? Technology appropriation by young people. In Proceedings of the 35th Hawaii International Conference on System Sciences, IEEE.

    Google Scholar 

  • Christensen, R. (2002). Effects of technology integration education on the attitudes of teachers and students. Journal of Research on technology in Education, 34(4), 411–433.

    Article  Google Scholar 

  • Cockton, G. (2004). From quality in use to value in the world. In CHI’04 Extended Abstracts on Human Factors in Computing Systems (pp. 1287–1290). ACM.

    Google Scholar 

  • COMIC Deliverable 2.4 (1994). CSCW Requirements Development, Esprit Basic Research Project 6225, Lancaster University: Computing Department.

    Google Scholar 

  • Coulter, J., & Parsons, E. D. (1989). The praxiology of perception: Visual orientations and practical action. Inquiry, 33, 251–272.

    Article  Google Scholar 

  • Crabtree, A. (2004). Design in the absence of practice: Breaching experiments. In Proceedings of ACM DIS 2004. Cambridge, MA, USA.

    Google Scholar 

  • Crabtree, A., Mortier, R., Rodden, T., & Tolmie, P. (2012). Unremarkable networking: The home network as a part of everyday life. In Proceedings of the Designing Interactive Systems Conference (DIS’12) (pp. 554–563). New York, NY, USA: ACM.

    Google Scholar 

  • Decortis, F., & Rizzo, A. (2002, January). New active tools for supporting narrative structures. Personal Ubiquitous Computer, 6(5–6), 416–429.

    Google Scholar 

  • Desjardins, A., & Wakkary, R. (2013). Manifestations of everyday design: Guiding goals and motivations. In Proceedings of the 9th ACM Conference on Creativity & Cognition (pp. 253–262). ACM.

    Google Scholar 

  • Dewey, J. (1934). Art as experience. Capricorn.

    Google Scholar 

  • Dix, A. (2007). Designing for appropriation. In Proceedings of the British HCI Group Conference (Vol. 2, pp. 28–30).

    Google Scholar 

  • Djajadiningrat, J. P., Overbeeke, C. J., & Wensveen, S. A. G. (2000). Augmenting fun and beauty: A Pamphlet. In Proceedings of DARE’2000 (pp. 131–134). ACM Press.

    Google Scholar 

  • Dourish, P. (2003). The appropriation of interactive technologies: Some lessons from placeless documents. Computer Supported Cooperative Work, 12, 465–490.

    Article  Google Scholar 

  • Elbaum, S., & Hardojo, M. (2004). An empirical study of profiling strategies for released software and their impact on testing activities. In ACM SIGSOFT Software Engineering Notes (Vol. 29(4), pp. 65–75). ACM.

    Google Scholar 

  • Eriksson, M., Niitamo, V. P., & Kulkki, S. (2005). State-of-the-art in utilizing Living Labs approach to user-centric ICT innovation-a European approach. Lulea: Center for Distance-spanning Technology, Sweden, Lulea: Lulea University of Technology.

    Google Scholar 

  • Eriksson, M., Niitamo, V. P., & Kulkki, S. (2006). Hribernik. State-of-the-art and good practice in the field of living labs. In Proceedings of the 12th International Conference on Concurrent Enterprising: Innovative Products and Services through Collaborative Networks, Milan, Italy, June 26–28.

    Google Scholar 

  • Ertmer, P. A. (2005). Teacher pedagogical beliefs: The final frontier in our quest for technology integration? Educational Technology Research and Development, 53(4), 25–39.

    Article  Google Scholar 

  • Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E., & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & Education, 59(2), 423–435.

    Article  Google Scholar 

  • Finnigan, S. M., Clear, A. K., Farr-Wharton, G., Ladha, K., & Comber, R. (2017). Augmenting audits: Exploring the role of sensor toolkits in sustainable buildings management. In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (Vol. 1(2), p. 10).

    Google Scholar 

  • Fiore, S., Wright, P., & Edwards, A. (2005). A pragmatist aesthetics approach to the design of a technological artefact. In Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility (pp. 129–132). ACM.

    Google Scholar 

  • Fogarty, J, Forlizzi, J., & Hudson, S. E. (2001). Aesthetic information collages: Generating decorative displays that contain information. In Proceedings of UIST’01 (pp. 141–150). ACM Press.

    Google Scholar 

  • Folcher, V. (2003). Appropriating artifacts as instruments: When design-for-use meets design- in-use. Interacting with Computers, 15(5), 647–663.

    Article  Google Scholar 

  • Fortin, C., Neustaedter, C., & Hennessy, K. (2014). The appropriation of a digital speakers corner: Lessons learned from the deployment of mégaphone. In Proceedings of the 2014 Conference on Designing Interactive Systems (pp. 955–964). ACM.

    Google Scholar 

  • Foucault, B., Mentis, H. M., Sengers, P., & Welles, D. (2007). Provoking sociability. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1557–1560). ACM.

    Google Scholar 

  • Frohlich, D., & Murphy, R. (2000). The memory box. Personal Technologies, 4(4), 238–240.

    Google Scholar 

  • Gabrielli, S., Maimone, R., Marchesoni, M., & Muñoz, J. (2011). BeeParking: An ambient display to induce cooperative parking behavior. In Proceedings of the 13th International Conference on Multimodal Interfaces (pp. 295–298). ACM.

    Google Scholar 

  • Gantt, M. and Nardi, B. A. (1992). Gardeners and Gurus: Patterns of cooperation among CAD users. In Proceedings of CHI’92 (pp. 107–117). ACM.

    Google Scholar 

  • Garfinkel, H. (1967). Studies in ethnomethodology. Prentice-Hall.

    Google Scholar 

  • Gaver, W. (2001). Designing for ludic aspects of everyday life. ERCIM News, Issue 47. www.ercim.org/publication/Ercim_News/enw47/gaver.html.

  • Gaver, W. (2005). The video window: My life with a ludic system. In Proceedings of 3rd International Conference on Appliance Design (pp. 60–65). Bristol: Springer.

    Article  Google Scholar 

  • Gaver, W. W., Beaver, J., & Benford, S. (2003). Ambiguity as a resource for design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’03) (pp. 233–240). ACM.

    Google Scholar 

  • Gaver, W., Boucher, A., Bowers, J., Blythe, M., Jarvis, N., Cameron, D., et al. (2011). The photostroller: Supporting diverse care home residents in engaging with the world. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1757–1766). ACM.

    Google Scholar 

  • Gaver, B., Dunne, T., & Pacenti, E. (1999). Design: Cultural probes. Interactions, 6(1), 21–29.

    Google Scholar 

  • Gaver, W., & Martin, H. (2000). Alternatives: Exploring information appliances through conceptual design proposals. In Proceedings of the 2000 CHI Conference on Human Factors in Computing Systems (pp. 209–216). The Hague: ACM.

    Google Scholar 

  • Gaver, W., Michael, M., Kerridge, T., Wilkie, A., Boucher, A., Ovalle, L., & Plummer-Fernandez, M. (2015). Energy babble: Mixing environmentally-oriented internet content to engage community groups. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 1115–1124). ACM.

    Google Scholar 

  • Gaver, W. et al. (2004). The drift table: Designing for ludic engagement. In Proceedings of CHI’04 (Design Expo). Vienna: ACM.

    Google Scholar 

  • Gellersen, H.-W., Beigl, M., & Krull, H (1999). The MediaCup: Awareness technology embedded in a everyday object. In H.-W. Gellersen (Ed.), Handheld and Ubiquitous Computing, First International Symposium, HUC’99 (pp. 308–310). Karlsruhe, Germany, September 27–29.

    Google Scholar 

  • Haddon, L. (2003). Domestication and mobile telephony. In J. Katz (Ed.), Machines that become us: The social context of personal communication technology (pp. 43–56). New Brunswick, New Jersey: Transaction Publishers.

    Chapter  Google Scholar 

  • Halbert, H., & Nathan, L. P. (2015). Designing for discomfort: Supporting critical reflection through interactive tools. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (pp. 349–360). ACM.

    Google Scholar 

  • Hallnäs, L., & Redström, J. (2002, June) From use to presence: On the expressions and aesthetics of everyday computational things. ACM Transactions on Computer-Human Interaction, 9(2), 106–124.

    Google Scholar 

  • Harper, R., Regan, T., & Rouncefield, M. (2006). Taking hold of TV: Learning from the literature. In J. Kjeldskov & J. Paay (Eds.), Proceedings of the 18th Australia Conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments (OZCHI’06) (pp. 79–86). New York, NY, USA: ACM.

    Google Scholar 

  • Harris, J., Mishra, P., & Koehler, M. (2009). Teachers’ technological pedagogical content knowledge and learning activity types: Curriculum-based technology integration reframed. Journal of Research on Technology in Education, 41(4), 393–416.

    Article  Google Scholar 

  • Hertzum, M., & Simonsen, J. (2010). Effects-driven IT development: An instrument for supporting sustained participatory design. In Proceedings of the 11th Biennial Participatory Design Conference (pp. 61–70). ACM.

    Google Scholar 

  • Heyer, C., & Brereton, M. (2010, August). Design from the everyday: Continuously evolving, embedded exploratory prototypes. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (pp. 282–291). ACM.

    Google Scholar 

  • Holzer, A., Kocher, B., Gillet, D., Bendahan, S., & Fritscher, B. (2015a). DinerRouge: Bringing wealth and income inequality to the table through a provocative UX. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2187–2192). ACM.

    Google Scholar 

  • Holzer, A., Vozniuk, A., Govaerts, S., Bloch, H., Benedetto, A., & Gillet, D. (2015b) Uncomfortable yet fun messaging with Chachachat. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 547–552). ACM.

    Google Scholar 

  • Höök, K. (2006). Designing familiar open surfaces. In Proceedings of NordiCHI 2006 (pp. 242–251). ACM.

    Google Scholar 

  • Hutchinson, H., Mackay, W., Westerlund, B., Bederson, B. B., Druin, A., Plaisant, C., et al. (2003). Technology probes: Inspiring design for and with families. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 17–24). New York, NY, USA.

    Google Scholar 

  • Intille, S., Larson, K., Beaudin, J. S., Nawyn, J., Munguia Tapia, E., & Kaushik, P. (2005). A living laboratory for the design and evaluation of ubiquitous computing technologies. In Conference on Human Factors in Computing Systems, CHI’05 Extended Abstracts on Human Factors in Computing Systems 2005, Portland, OR, USA, April 02–07.

    Google Scholar 

  • Iivari, N., & Kuutti, K. (2017, June). Critical design research and information technology: Searching for empowering design. In Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 983–993). ACM.

    Google Scholar 

  • Jones, W., Spool, J., Grudin, J., Bellotti, V., & Czerwinski, M. (2007). Get real!: What’s wrong with HCI prototyping and how can we fix it?. In CHI’07 Extended Abstracts on Human Factors in Computing Systems (pp. 1913–1916). ACM.

    Google Scholar 

  • Jung, H., Stolterman, E., Ryan, W., Thompson, T., & Siegel, M. (2008). Toward a framework for ecologies of artifacts: How are digital artifacts interconnected within a personal life? Proceedings of NordiCHI 2008 Conference on Human–Computer Interaction. New York, NY: ACM.

    Google Scholar 

  • Keshav, S. (2013). The challenge of deployment. In Proceedings of the 2013 ACM MobiCom workshop on Lowest Cost Denominator Networking for Universal Access (pp. 1–2). ACM.

    Google Scholar 

  • Kevic, K., Murphy, B., Williams, L., & Beckmann, J. (2017). Characterizing experimentation in continuous deployment: A case study on bing. In Proceedings of the 39th International Conference on Software Engineering: Software Engineering in Practice Track (pp. 123–132). IEEE Press.

    Google Scholar 

  • Khan, A. S., & Kajko-Mattsson, M. (2010). Taxonomy of handover activities. In Proceedings of the 11th International Conference on Product Focused Software (pp. 131–134). ACM.

    Google Scholar 

  • Kim, C. M., Heo, S., Jeong, K. A., & Lim, Y. K. (2016). Formula one: Mobile device supported rapid in-the-wild design and evaluation of interactive prototypes. In Proceedings of HCI Korea (pp. 333–338). Hanbit Media, Inc.

    Google Scholar 

  • Kim, C., Kim, M. K., Lee, C., Spector, J. M., & DeMeester, K. (2013). Teacher beliefs and technology integration. Teaching and Teacher Education, 29, 76–85.

    Article  Google Scholar 

  • Kinch, S., & Højlund, M. K. (2013). Kidkit guides children into alarming atmospheres: Designing for embodied habituation in hospital wards. In Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (pp. 1–10). ACM.

    Google Scholar 

  • Kirk, D. S., Chatting, D., Yurman, P., & Bichard. J.-A. (2016). Ritual machines I & II: Making technology at home. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI’16) (pp. 2474–2486). New York, NY, USA: ACM.

    Google Scholar 

  • Ko, A. J., Lee, M. J., Ferrari, V., Ip, S., & Tran, C. (2011). A case study of post-deployment user feedback triage. In Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering (pp. 1–8). ACM.

    Google Scholar 

  • Koenemann-Belliveau, J., Carroll, J. M., Rosson, M. B., & Singley, M. K. (1994). Comparative usability evaluation: Critical incidents and critical threads. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 245–251). ACM.

    Google Scholar 

  • Lauwers, T., Nourbakhsh, I., & Hamner, E. (2009). CSbots: Design and deployment of a robot designed for the CS1 classroom. In ACM SIGCSE Bulletin (Vol. 41(1), pp. 428–432). ACM.

    Google Scholar 

  • Lee, H. C., Tsai, W. C., Wang, P. H., Liang, R. H., & Hsu, J. (2014). The reflexive printer: Embodying personal memory for social provocation. In Proceedings of the 2014 Companion Publication on Designing Interactive Systems (pp. 97–100). ACM.

    Google Scholar 

  • Lichtner, V., Kounkou, A. P., Dotan, A., Kooken, J. P., & Maiden, N. A. (2009). An online forum as a user diary for remote workplace evaluation of a work-integrated learning system. In CHI’09 Extended Abstracts on Human Factors in Computing Systems (pp. 2955–2970). ACM.

    Google Scholar 

  • Lindquist, S., Westerlund, B., Sundblad, Y., Tobiasson, H., Beaudouin-Lafon, M., & Mackay, W. (2007). Co-designing communication technology with and for families—Methods, experience, results and impact. In N. Streitz, A. Kameas, & I. Mavrommati (Eds.), The disappearing computer: Interaction design, system infrastructures and applications for smart environments. Springer.

    Google Scholar 

  • Luff, P., Adams, G., Bock, W., Drazin, A., Frohlich, D., Heath, C., et al. (2007). Augmented paper: Developing relationships between digital content and paper. In N. Streitz, A. Kameas, & I. Mavrommati (Eds.), The disappearing computer: Interaction design, system infrastructures and applications for smart environments. Springer.

    Google Scholar 

  • Mackay, W. E. (1990). Patterns of sharing customizable software. In Proceedings of the 1990 ACM Conference on Computer-Supported Cooperative work (pp. 209–221). ACM.

    Google Scholar 

  • Maestri, L., & Wakkary, R. (2011). Understanding repair as a creative process of everyday design. In Proceedings of the 8th ACM Conference on Creativity and Cognition (pp. 81–90). ACM.

    Google Scholar 

  • Marshall, P., Morris, R., Rogers, Y., Kreitmayer, S., & Davies, M. (2011). Rethinking ‘multi-user’: An in-the-wild study of how groups approach a walk-up-and-use tabletop interface. In Proceedings of CHI’11 (pp. 3033–3042). ACM.

    Google Scholar 

  • McCarthy, J., & Wright, P. (2004). Technology as experience. Cambridge, Massachusetts, USA: MIT Press.

    Google Scholar 

  • Morrison, A. J., Mitchell, P., & Brereton, M. (2007). The lens of ludic engagement: Evaluating participation in interactive art installations. In Proceedings of the 15th ACM international conference on Multimedia (pp. 509–512). ACM.

    Google Scholar 

  • Morrison, A., Viller, S., & Mitchell, P. (2011). Building sensitising terms to understand free-play in open-ended interactive art environments. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’11) (pp. 2335–2344). New York, NY, USA.

    Google Scholar 

  • Müller, M., Otero, N., Alissandrakis, A., & Milrad, M. (2014). Evaluating usage patterns and adoption of an interactive video installation on public displays in school contexts. In Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia (pp. 160–169). ACM.

    Google Scholar 

  • Mynatt, E.D., Essa, I., & Rogers, W., (2000). Increasing the opportunities for aging in place. In Proceedings on the 2000 Conference on Universal Usability (pp. 65–71). ACM.

    Google Scholar 

  • Nicolini, D. (2013). Practice theory, work, & organization: An introduction. Oxford: Oxford University Press.

    Google Scholar 

  • O’Brien, J., Rodden, T., Rouncefield, M., & Hughes, J. (1999, September). At home with the technology: An ethnographic study of a set-top-box trial. ACM Transactions on Computer-Human Interaction, 6(3), 282–308.

    Google Scholar 

  • Odom, W., Wakkary, R., Lim, Y. K., Desjardins, A., Hengeveld, B., & Banks, R. (2016). From research prototype to research product. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 2549–2561). ACM.

    Google Scholar 

  • Petersen, M. G. (2004). Remarkable computing: The challenge of designing for the home. In CHI’04 Extended Abstracts on Human Factors in Computing Systems (pp. 1445–1448). ACM.

    Google Scholar 

  • Petersen, M. G., Iversen, O. S., Krogh, P. G., & Ludvigsen, M. (2004). Aesthetic interaction: A pragmatist’s aesthetics of interactive systems. In Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (pp. 269–276). ACM.

    Google Scholar 

  • Philips Research. (2001). http://www.research.philips.com/generalinfo/special/ambintel/index.htm.

  • Pierson, M. E. (2001). Technology integration practice as a function of pedagogical expertise. Journal of Research on Computing in Education, 33(4), 413–430.

    Article  Google Scholar 

  • Poole, E. S. (2012). Interacting with infrastructure: A case for breaching experiments in home computing research. In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work (pp. 759–768). ACM.

    Google Scholar 

  • Poole, M., & De Sanctis, G. (1990). Understanding the use of group decision support systems: The theory of adaptive structuration. In Faulk & Steinfield (Eds.), Organizations and communication technology (pp. 173–193). Newbury Park: Sage.

    Google Scholar 

  • Rogers, Y. (2011). Interaction design gone wild: Striving for wild theory. Interact., 18(4), 58–62.

    Article  Google Scholar 

  • Rogers, Y. (2012). HCI theory: Classical. Morgan Claypool: Modern and Contemporary.

    Google Scholar 

  • Rogers, Y., & Bellotti, V. (1997, May). Grounding blue-sky research: How can ethnography help? Interactions, 4(3), 58–63.

    Google Scholar 

  • Rosner, D. K., & Ryokai, K. (2009, October). Reflections on craft: Probing the creative process of everyday knitters. In Proceedings of the Seventh ACM Conference on Creativity and Cognition (pp. 195–204). ACM.

    Google Scholar 

  • Rowley, D. E. (1994). Usability testing in the field: Bringing the laboratory to the user. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 252–257). ACM.

    Google Scholar 

  • Sacks, H. (1992a). A single instance of a phone-call opening; caller-called, etc. Lectures on Conversation (G. Jefferson, Ed.), (Lecture 3, Spring 1972, pp. 542–553). Oxford, Blackwell.

    Google Scholar 

  • Sacks, H. (1992b). Lectures on conversation (G. Jefferson, Ed. ). Blackwell.

    Google Scholar 

  • Salovaara, A. (2007). Appropriation of a MMS-based comic creator: From system functionalities to resources for action. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1117–1126). ACM.

    Google Scholar 

  • Saslis-Lagoudakis, G., Cheverst, K., Dix, A., Fitton, D., & Rouncefield, M. (2006). Hermes@ home: Supporting awareness and intimacy between distant family members. In Proceedings of the 18th Australia Conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments (pp. 23–30). ACM.

    Google Scholar 

  • Schutz, A. (1962). Collected papers I: The problem of social reality (M. Natanson, Ed.). The Hague: Martinus Nijhoff.

    Google Scholar 

  • Schwartz, T., Stevens, G., Ramirez, L., & Wulf, V. (2013, May). Uncovering practices of making energy consumption accountable: A phenomenological inquiry. ACM Transactions on Computer-Human Interaction, 20(2), Article 12.

    Google Scholar 

  • Scriven, M. (1967). The methodology of evaluation. In R. E. Stake (Ed.), Curriculum evaluation. Chicago: Rand McNally. American Educational Research Association (monograph series on evaluation, no. 1).

    Google Scholar 

  • Sengers, P., & Gaver, W. W. (2006). Staying open to interpretation: Engaging multiple meanings in design and evaluation. In Proceedings of Designing Interactive Systems (DIS’06) (pp. 99–108). ACM.

    Google Scholar 

  • Silverstone, R., & Haddon, L. (1996). Design and the domestication of information and communication technologies: Technical change and everyday life. Communication by design: The politics of information and communication technologies (pp. 44–74). Oxford: OUP.

    Google Scholar 

  • Sørensen, K. H. (2006). Domestication: The enactment of technology. Domestication of media and technology (p. 46).

    Google Scholar 

  • Soro, A., Brereton, M., & Roe, P. (2016). Towards an analysis framework of technology habituation by older users. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 1021–1033). ACM.

    Google Scholar 

  • Soute, I., Lagerström, S., & Markopoulos, P. (2013). Rapid prototyping of outdoor games for children in an iterative design process. In Proceedings of the 12th International Conference on Interaction Design and Children (pp. 74–83). ACM.

    Google Scholar 

  • Stein, M., Meurer, J., Boden, A., & Wulf, V. (2017). Mobility in later life: Appropriation of an integrated transportation platform. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 5716–5729). ACM.

    Google Scholar 

  • Streitz, N. A., Geißler, J., & Holmer, T. (1998). Roomware for cooperative buildings: Integrated design of architectural spaces and information spaces. Cooperative buildings: Integrating information, organization, and architecture (pp. 4–21). Berlin, Heidelberg: Springer.

    Google Scholar 

  • Streitz, N., Kameas, A., & Mavrommati, I. (Eds.) (2007a). The disappearing computer: Interaction design, system infrastructures and applications for smart environments. Springer.

    Google Scholar 

  • Streitz, N., Prante, T., Röcker, C., van Alphen, D., Stenzel, R., Magerkurth, C., et al. (2007b). Smart artefacts as affordances for awareness in distributed teams. In N. Streitz, A. Kameas, & I. Mavrommati (Eds.), The disappearing computer: Interaction design, system infrastructures and applications for smart environments. Springer.

    Google Scholar 

  • Sung, J., Grinter, R. E., & Christensen, H. I. (2009). Pimp My Roomba: Designing for personalization. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 193–196). ACM.

    Google Scholar 

  • Svensson, J., & C. Ihlström Eriksson. (2009). Open innovations in small enterprises—A living lab approach. In Proceedings of ISPIM 2009, Vienna, Austria, June 21–24.

    Google Scholar 

  • Taylor, J. L., Soro, A., Roe, P., Lee Hong, A., & Brereton, M. (2017). Situational when: Designing for time across cultures. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 6461–6474). ACM.

    Google Scholar 

  • Tchounikine, P. (2017). Designing for appropriation: A theoretical account. Human–Computer Interaction32(4), 155–195.

    Article  Google Scholar 

  • Tolmie, P. (2011). Uncovering the Unremarkable. In M. H. Szymanski & J. Whalen (Eds.), Making work visible: Ethnographically grounded case studies of work practice (pp. 53–73). Cambridge: Cambridge University Press.

    Chapter  Google Scholar 

  • Tolmie, P., & Crabtree, A. (2008). Deploying research technology in the home. In Proceedings of the ACM Conference on Computer Supported Cooperative Work (pp. 639–648), San Diego, November 2008. ACM.

    Google Scholar 

  • Tolmie, P., Crabtree, A., Rodden, T., & Benford, S. (2008). Are you watching this film or what? Interruption and the juggling of cohorts. In Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work (pp. 257–266). ACM.

    Google Scholar 

  • Tolmie, P., Crabtree, A, Akakpo, M., & Rouncefield, M. (2013). Mapping the domestic digital economy, findings from ethnographic studies of domestic settings, report 1: An overview of the use of digital services in the home. Horizon Digital Economy Research, The University of Nottingham.

    Google Scholar 

  • Tolmie, P., Pycock, J., Diggins, T., Maclean, A., & Karsenty, A. (2002). Unremarkable computing. In Proceedings of the 2002 Conference on Human Factors in Computing Systems (pp. 399–406). Minneapolis: ACM Press.

    Google Scholar 

  • Trigg, R. H., & Bødker, S. (1994). From implementation to design: Tailoring and the emergence of systematization in CSCW. In Proceedings of the 1994 ACM Conference on Computer Supported Cooperative Work (pp. 45–54). ACM.

    Google Scholar 

  • Unkelos-Shpigel, N., & Hadar, I. (2013). Mind the gap and find common ground: Empirical research in multiple firms. In Proceedings of the 1st International Workshop on Conducting Empirical Studies in Industry (pp. 33–36). IEEE Press.

    Google Scholar 

  • Ventä-Olkkonen, L., Iivari, N., & Kuutti, K. (2017). Digital technologies in everyday environments: Zooming in and out to children’s and their families’ smart device practices with public and private screens. In Proceedings of the European Conference on Cognitive Ergonomics 2017 (pp. 129–136). ACM.

    Google Scholar 

  • von Hippel, E. (2005). Democratizing innovation. Boston: MIT Press.

    Book  Google Scholar 

  • Wakkary, R., & Tanenbaum, K. (2009). A sustainable identity: The creativity of an everyday designer. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 365–374). ACM.

    Google Scholar 

  • Weiser, M. (1991). The computer for the 21st century. Scientific American, 265(3), 94–104.

    Article  Google Scholar 

  • Weiser, M. (1994). The world is not a desktop. ACM Interactions, 7–8 January 1994.

    Google Scholar 

  • Weiser, M., & Brown, J. S. (1996, July). Designing calm technology. PowerGrid Journal, v1.01. http://powergrid.electriciti.com/1.01.

  • Wouters, N., Huyghe, J., & Moere, A. V. (2014). StreetTalk: Participative design of situated public displays for urban neighborhood interaction. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 747–756). ACM.

    Google Scholar 

  • Wulf, V., Rohde, M., Pipek, V., & Stevens, G. (2011). Engaging with practices: Design case studies as a research framework in CSCW. In Proceedings of the ACM 2011 conference on Computer supported cooperative work (pp. 505–512). ACM.

    Google Scholar 

Download references

Acknowledgements

The research reported in this chapter was originally funded by the EPRSC Equator IRC, www.equator.ac.uk and the EC’s Disappearing Computing programme, IST FET 2000 26,360, as part of the project MIME (Multiple Intimate Media Environments). My thanks also go to my original co-authors for the papers this chapter is built upon: Andy Crabtree, James Pycock, Tim Diggins, Allan Maclean and Alain Karsenty. Additional thanks to Jon O’Brien, Graham Button, Marge Eldridge, Bill Gaver, Geraldine Fitzpatrick and Mark Stringer. My thanks most especially to Alan Chamberlain for his remarkable forbearance.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Peter Tolmie .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Tolmie, P. (2020). Orienting to the Wild. In: Chamberlain, A., Crabtree, A. (eds) Into the Wild: Beyond the Design Research Lab. Studies in Applied Philosophy, Epistemology and Rational Ethics, vol 48. Springer, Cham. https://doi.org/10.1007/978-3-030-18020-1_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-18020-1_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-18018-8

  • Online ISBN: 978-3-030-18020-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics