Skip to main content

Implicit Interaction Design in Public Installation Based on User’s Unconscious Behaviors

  • Conference paper
  • First Online:
  • 1276 Accesses

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 935))

Abstract

With the widespread popularity of smartphones, communication between people in public places has decreased. This article aims to carry on the design of the seats in public areas, by the user’s unconscious behavior of swing the seats unconsciously, combining with interactive design that each user’s behavior of swing the seats corresponds to music fragments played by different types of musical instruments, and finally all the fragments are aggregated to a music. Experiments show that the interactive device designed by us not only provides a new mode of communication, but also strengthens the connection between people, and creates a more harmonious and exciting public space.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Lombard, M.: Direct responses to people on the screen: television and personal space. Commun. Rep. 22, 288–324 (1995)

    Article  Google Scholar 

  2. Lombard, M., Ditton, T.: At the heart of it all: the concept of presence. J. Comput. Mediat. Commun. (1997)

    Google Scholar 

  3. Bailey, J., Bailenson, J.N., Won, A.S., Flora, J., Armel, K.C.: Presence and memory: immersive virtual reality effects on cued recall. In: The International Society for Presence Research Annual Conference (2012)

    Google Scholar 

  4. Atterer, R., Wnuk, M., Schmidt, A.: Knowing the user’s every move: user activity tracking for website usability evaluation and implicit interaction. In: Proceedings of the International World Wide Web Conference WWW06, pp. 203–212 (2006)

    Google Scholar 

  5. Davis, K., Owusu, E., Marcenaro, L., Feijs, L., Regazzoni, C., Hu, J.: Evaluating human activity-based ambient lighting displays for effective peripheral communication. In: Proceedings of the 11th EAI International Conference on Body Area Networks, pp. 148–154 (2016)

    Google Scholar 

  6. Barabasi, A.: The origin of bursts and heavy tails in human dynamics. Nature 435(7039), 207–211 (2005)

    Article  Google Scholar 

  7. Steinicke, F.: Being Really Virtual: Immersive Natives and the Future of Virtual Reality (2016)

    Chapter  Google Scholar 

  8. Cummings, J.J., Bailenson, J.N.: How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media Psychol. 19, 272–309 (2016)

    Article  Google Scholar 

  9. Kamil, M.J.M., Abidin, S.Z.: Unconscious human behavior at visceral level of emotional design. Soc. Behav. Sci. 105, 149–161 (2013)

    Article  Google Scholar 

  10. Goel, S., Hofman, J., Sirer, M.: Who does what on the web: studying web browsing behavior at scale. In: Proceedings of the 26th Conference on Artificial Intelligence AAAI (2012)

    Google Scholar 

  11. Jain, A., Bolle, R., Pankanti, S.: Biometrics: Personal Identification in Networked Society. Kluwer Academic Publishers, London (1999)

    Book  Google Scholar 

  12. Kade, D.: Ethics of virtual reality applications in computer game production. Philosophies (2015)

    Google Scholar 

  13. Hua, M., Fei, Q.: The value of unconscious behavior on interaction design. In: IEEE International Conference on Computer-Aided (2010)

    Google Scholar 

Download references

Acknowledgements

This work is supported by “Hainan University Education and Teaching Reform Research Project (Project Number: HDJY1978)” and “Hainan University Research Initiation Fund Project (Project Number: KYQD(SK)1709)”.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hong Yan .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yan, H., Li, Q., Guo, Y. (2019). Implicit Interaction Design in Public Installation Based on User’s Unconscious Behaviors. In: Lee, S., Ismail, R., Choo, H. (eds) Proceedings of the 13th International Conference on Ubiquitous Information Management and Communication (IMCOM) 2019. IMCOM 2019. Advances in Intelligent Systems and Computing, vol 935. Springer, Cham. https://doi.org/10.1007/978-3-030-19063-7_52

Download citation

Publish with us

Policies and ethics