Abstract
Museums are important places for people’s access to historical and cultural information. Therefore, people’s experience and perception of information content shall be the main orientation of museum design. By using multiple media to build the exhibition space and interface, designers aim to form varied spatial effects and thereby combine educational functions with entertaining activities. The research content is divided into three parts: 1. An overview of the collisions between human and spatial scenarios in museums; 2. Observation of the expression of human-computer interaction technology in museum information transmission; 3. A brief description of the relation between media convergence and the spatial visual effects experienced by people in museums. In this paper, based on the aforesaid three aspects, the author unfolded a comprehensive discussion and explored the application of these theories in the design of information transmission in the narrative space of museums.
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Acknowledgments
This paper is sponsored by the characteristic specialty construction project of colleges and universities in guangdong province. Funded by arts program of humanities and social science research and planning fund of the ministry of education, “restoration and construction of lingnan city culture: research on environmental art design method based on geographic spatial information system (GIS)”, no.: 15YJA760037; Guangdong province philosophy and social science “12th five-year plan” 2013 art project grant, “sustainable development research on environmental design of the pearl river delta garden city cluster”, no.: gd13cys03.
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Wang, Y., Yu, J. (2020). Media Convergence in Information Transmission in Museum Space. In: Di Bucchianico, G. (eds) Advances in Design for Inclusion. AHFE 2019. Advances in Intelligent Systems and Computing, vol 954. Springer, Cham. https://doi.org/10.1007/978-3-030-20444-0_30
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DOI: https://doi.org/10.1007/978-3-030-20444-0_30
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