Abstract
Thinning is an iterative object reduction: border points that satisfy some topological and geometric constraints are deleted until stability is reached. If a border point is not deleted in an iteration, conventional implementations take it into consideration again in the next step. With the help of the concepts of a 2D-simplifier point and a weak-3D-simplifier point, rechecking of some ‘survival’ points is not needed. In this work an implementation scheme is reported for sequential thinning algorithms, and it is shown that the proposed method can be twice as fast as the conventional approach in the 2D case.
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Acknowledgments
This research was supported by the project “Integrated program for training new generation of scientists in the fields of computer science”, no EFOP-3.6.3-VEKOP-16-2017-0002. The project has been supported by the European Union and co-funded by the European Social Fund.
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Palágyi, K., Németh, G. (2019). Endpoint-Based Thinning with Designating Safe Skeletal Points. In: Barneva, R., Brimkov, V., Kulczycki, P., Tavares, J. (eds) Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications. CompIMAGE 2018. Lecture Notes in Computer Science(), vol 10986. Springer, Cham. https://doi.org/10.1007/978-3-030-20805-9_1
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