Abstract
The market growth and popularity of Blockchain technology in various fields has been astonishing. The gaming industry is one of the prominent industries that applies Blockchain technology. However, there is some concern about the speculative aspect of Blockchain-based games. Therefore, this paper examines the effects of speculative and enjoyable aspects on users’ playing behavior in Blockchain-based games. For this, we developed a web crawler and collected data from Cryptokitties, one of very first successful Blockchain-based games. To analyze our dataset, we conducted fixed panel regression. The results indicate that the external aspects of the game are negatively related to item selling, whereas the internal aspects of the game are positively related to item selling in the Blockchain-based game. This result suggests that playing Blockchain-based games is a mix of behavior with enjoyable and speculative aspects. As such, it remains unclear whether users play Blockchain-based games just for fun or as a form of speculation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Blau, B.M.: Price dynamics and speculative trading in Bitcoin. Res. Int. Bus. Finan. 43, 15–21 (2018)
Brandvold, M., et al.: Price discovery on Bitcoin exchanges. J. Int. Finan. Mark. Inst. Money 36, 18–35 (2015)
CCN: Cryptocurrency market will get ‘much bigger’: former JPMorgan banker (2018). https://www.ccn.com/cryptocurrency-market-will-get-much-bigger-former-jpmorgan-banker/. Accessed 28 Jan 2019
Cheah, E.-T., Fry, J.: Speculative bubbles in Bitcoin markets? An empirical investigation into the fundamental value of Bitcoin. Econ. Lett. 130, 32–36 (2015)
CNBC: Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania (2017). https://www.cnbc.com/2017/12/06/meet-cryptokitties-the-new-digital-beanie-babies-selling-for-100k.html. Accessed 28 Jan 2019
Coinlore. https://www.coinlore.com/. Accessed 28 Jan 2019
Dappradar. https://dappradar.com/category/games/. Accessed 28 Jan 2019
Dwyer, G.P.: The economics of Bitcoin and similar private digital currencies. J. Finan. Stab. 17, 81–91 (2015)
Forbes: Five issues preventing blockchain from going mainstream: the insanely popular crypto game etheremon is one of them (2017). https://www.forbes.com/sites/outofasia/2017/12/22/five-issues-preventing-blockchain-from-going-mainstream-the-insanely-popular-crypto-game-etheremon-is-one-of-them/. Accessed 28 Jan 2019
Forbes: Not just Cryptokitties - the gaming industry is stepping in blockchain (2018). https://www.forbes.com/sites/yoavvilner/2018/07/10/not-just-cryptokitties-the-gaming-industry-is-stepping-in-blockchain/. Accessed 28 Jan 2019
Fry, J., Cheah, E.-T.: Negative bubbles and shocks in cryptocurrency markets. Int. Rev. Finan. Anal. 47, 343–352 (2016)
Korzaan, M.L.: Going with the flow: predicting online purchase intentions. J. Comput. Inf. Syst. 43(4), 25–31 (2003)
Liu, H.-J., Shiue, Y.-C.: Influence of facebook game players’ behavior on flow and purchase intention. Soc. Behav. Pers. Int. J. 42(1), 125–133 (2014)
Pilkington, M.: 11 Blockchain technology: principles and applications. In: Research Handbook on Digital Transformations, p. 225 (2016)
Poyser, O.: Exploring the determinants of Bitcoin’s price: an application of bayesian structural time series. arXiv preprint arXiv:1706.01437 (2017)
González Sánchez, J.L., Padilla Zea, N., Gutiérrez, F.L.: From usability to playability: introduction to player-centred video game development process. In: Kurosu, M. (ed.) HCD 2009. LNCS, vol. 5619, pp. 65–74. Springer, Heidelberg (2009). https://doi.org/10.1007/978-3-642-02806-9_9
Siekpe, J.S.: An examination of the multidimensionality of flow construct in a computer-mediated environment. J. Electron. Commer. Res. 6(1), 31–43 (2005)
Sweetser, P., Wyeth, P.: GameFlow: a model for evaluating player enjoyment in games. Comput. Entertainment (CIE) 3, 3 (2005)
Xu, X., et al.: A taxonomy of blockchain-based systems for architecture design. In: 2017 IEEE International Conference on Software Architecture (2017)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Lee, J., Yoo, B., Jang, M. (2019). Is a Blockchain-Based Game a Game for Fun, or Is It a Tool for Speculation? An Empirical Analysis of Player Behavior in Crypokitties. In: Xu, J., Zhu, B., Liu, X., Shaw, M., Zhang, H., Fan, M. (eds) The Ecosystem of e-Business: Technologies, Stakeholders, and Connections. WEB 2018. Lecture Notes in Business Information Processing, vol 357. Springer, Cham. https://doi.org/10.1007/978-3-030-22784-5_14
Download citation
DOI: https://doi.org/10.1007/978-3-030-22784-5_14
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-22783-8
Online ISBN: 978-3-030-22784-5
eBook Packages: Computer ScienceComputer Science (R0)