Abstract
The management of complex application development such as video game development warrants a separate consideration. Recurring creative tasks or process chains must be handled simultaneously to tasks of the domains of programming, implementation and testing of all project-relevant results. These drastically divergent domains create a field of tension between inter-task dependencies and resulting temporary team- or competence-related bottlenecks. Current project management approaches such as Scrum, Kanban lack the focussed linearity und structurization of recurring process chains while on the other hand rigid project management systems impede the developer’s empowerment and through incorrect montitoring or prioritization hinder the solution efficiency within the project. This paper discusses a new approach that combines several project management methodologies to address the issues identified. Based on an analysis, a concept is developed and tested prototypically in the form of a project management system. The so called “AStar Project Management” incorporates specific areas from established agile project management methods combined with classic waterfall structures.
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Marbach, A., Roschke, C., Thomanek, R., Hösel, C., Ritter, M. (2019). Optimization of Project Management Processes Using the A* Project Management System (AStarPM). In: Stephanidis, C. (eds) HCI International 2019 - Posters. HCII 2019. Communications in Computer and Information Science, vol 1032. Springer, Cham. https://doi.org/10.1007/978-3-030-23522-2_11
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DOI: https://doi.org/10.1007/978-3-030-23522-2_11
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