Abstract
There are a large number of multi-objective optimization problems in real-world applications, like in games, that need to be solved in real time. In order to meet this pressing need, we suggests a method of parallelizing the multi-objective evolutionary algorithm based on decomposition (MOEA/D). Furthermore, a novel task decomposition strategy and scalarizing method without the ideal point are proposed for meeting the requirements of real-time and precision of the game. By combining the novel scalarizing function and GPU-based CUDA technology with the MOEA/D, a parallel MOEA/D for real-time multi-objective optimization problems is developed, namely P-MOEA/D. Experimental studies on ZDT and DTLZ benchmark problems suggest that the P-MOEA/D algorithm is efficient and fast.
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Yu, J., Li, L., Qi, Y. (2019). Parallel MOEA/D for Real-Time Multi-objective Optimization Problems. In: El Rhalibi, A., Pan, Z., Jin, H., Ding, D., Navarro-Newball, A., Wang, Y. (eds) E-Learning and Games. Edutainment 2018. Lecture Notes in Computer Science(), vol 11462. Springer, Cham. https://doi.org/10.1007/978-3-030-23712-7_31
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DOI: https://doi.org/10.1007/978-3-030-23712-7_31
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