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A Mobile Learning System with Multi-point Interaction

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11462))

Abstract

Mobile learning have a capacity to respond to educational needs of learners dispersed across vast regions and cultures. Among a wide variety of popular mobile platforms. Android has become one of the optimal mobile operating systems. In this paper, we investigate the challenges of the mobile learning and propose a framework of mobile learning system. When the student log in for identification verification, they can select the recorded coursewares, join the real time class in various interactive learning methods including text, video and audio. A system with a user-friendly interface is designed, based on which experiments are performed to evaluate the effectiveness of the proposed system which can support 4 or 6 interactions at the same time.

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Acknowledgments

This research was partly supported by the Research (#61702409, #61702400) from the National Natural Science Foundation of China, (#112-451116013, #112-451016023) from Xi’an University of Technology.

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Correspondence to Jie Zhang .

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© 2019 Springer Nature Switzerland AG

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Zhang, J., Qi, B., Zhang, Y., Zhao, H., Watanabe, T. (2019). A Mobile Learning System with Multi-point Interaction. In: El Rhalibi, A., Pan, Z., Jin, H., Ding, D., Navarro-Newball, A., Wang, Y. (eds) E-Learning and Games. Edutainment 2018. Lecture Notes in Computer Science(), vol 11462. Springer, Cham. https://doi.org/10.1007/978-3-030-23712-7_41

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  • DOI: https://doi.org/10.1007/978-3-030-23712-7_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-23711-0

  • Online ISBN: 978-3-030-23712-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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