Skip to main content

Combining Image Targets and SLAM for AR-Based Cultural Heritage Fruition

  • Conference paper
  • First Online:
Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2019)

Abstract

Augmented Reality (AR) is one of the prominent technologies in Cultural Heritage (CH) exploitation. Taking advantage of commonly used tools as smartphones and tablets, digital contents have the potential to improve visitors’ understanding and enjoyment of historical buildings and museums. In this regard, the early stage research described in this paper aims to develop an AR app combining image target-based AR and Simultaneous Localization And Mapping (SLAM). Leading visitors’ attention, the app will enhance CH fruition turning it in an interactive learning experience. The presented case study, the “Studiolo” of the Duke in the “Palazzo Ducale” of Urbino, with its high concentration of depicted elements, is ideal to explain the advantages of combining image target and SLAM to achieve a stable and reliable AR. In addition to information superimposed to Points of Interest (POIs), SLAM can be used to anchor suggestions about different POIs into specific positions inside the “Studiolo”, guiding the users’ orientation during the visit.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    It is a famous Renaissance building, residence of one of the most influential personality in Italian Renaissance, the Duke of Urbino Federico Da Montefeltro.

References

  1. Flavián, C., Ibáñez-Sánchez, S., Carlos, O.: The impact of virtual, augmented and mixed reality technologies on the customer experience. J. Bus. Res. 100, 547–560 (2018)

    Article  Google Scholar 

  2. Clini, P., Ruggeri, L., Angeloni, R., Sasso, M.: Interactive immersive virtual museum: digital documentation for virtual interaction. Int. Arch. Photogram. Remote Sens. Spatial Inf. Sci. 42(2), 251–257 (2018)

    Article  Google Scholar 

  3. Leue, M.C., tom Dieck, D., Jung, T.: Value of augmented reality at cultural heritage sites: a stakeholder approach. J. Destin. Mark. Manag. 6(2), 110–117 (2017)

    Google Scholar 

  4. Clini, P., Frontoni, E., Quattrini, R., Pierdicca, R.: New augmented reality applications for learning by interacting. Archeomatica 8(1), 28–33 (2017)

    Google Scholar 

  5. Quattrini, R., Pierdicca, R., Frontoni, E., Clini, P.: Mobile e Realtà Aumentata al Palazzo Ducale di Urbino: il Museo è digitale. Archeomatica 6(1), 32–37 (2015)

    Google Scholar 

  6. Dal Poggetto, P.: La Galleria Nazionale delle Marche e le altre collezioni nel Palazzo Ducale di Urbino. Istituto poligrafico e Zecca dello Stato (2003)

    Google Scholar 

  7. Mortara, M., Bellotti, F., Fiucci, G., Houry-Panchetti, M., Petridis, P.: Learning cultural heritage by serious games. J. Cult. Heritage 15(3), 318–325 (2014)

    Article  Google Scholar 

  8. Hammady, R., Ma, M., Temple, N.: Augmented reality and gamification in heritage museums. In: Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S. (eds.) JCSG 2016. LNCS, vol. 9894, pp. 181–187. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-45841-0_17

    Chapter  Google Scholar 

  9. Naspetti, S., Pierdicca, R., Mandolesi, S., Paolanti, M., Frontoni, E., Zanoli, R.: Automatic analysis of eye-tracking data for augmented reality applications: a prospective outlook. In: De Paolis, L.T., Mongelli, A. (eds.) AVR 2016. LNCS, vol. 9769, pp. 217–230. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-40651-0_17

    Chapter  Google Scholar 

  10. Empler, T.: Cultural heritage: displaying the forum of Nerva with new technologies. In: Digital Heritage International Congress, Digital Heritage 2015, pp. 581–586 (2015)

    Google Scholar 

  11. Canciani, M., Conigliaro, E., Grasso, M.D., Papalini, P., Saccone, M.: 3D survey and augmented reality for cultural heritage. The case study of aurelian wall at Castra Praetoria in Rome. Int. Arch. Photogram. Remote Sens. Spatial Inf. Sci. 41, 931–937 (2016)

    Article  Google Scholar 

  12. Botrugno, M.C., D’Errico, G., De Paolis, L.T.: Augmented reality and UAVs in archaeology: development of a location-based AR application. In: De Paolis, L.T., Bourdot, P., Mongelli, A. (eds.) AVR 2017. LNCS, vol. 10325, pp. 261–270. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-60928-7_23

    Chapter  Google Scholar 

  13. Clini, P., Quattrini, R., Frontoni, E., Pierdicca, R., Nespeca, R.: Real/not real: pseudo-holography and augmented reality applications for cultural heritage. In: Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling, pp. 201–227. IGI Global (2017)

    Google Scholar 

  14. Amin, D., Govilkar, S.: Comparative study of augmented reality SDKs. Int. J. Comput. Sci. Appl. 5(1), 11–26 (2015)

    Google Scholar 

  15. Durrant-Whyte, H., Bailey, T.: Simultaneous localization and mapping (SLAM): part I. IEEE Robot. Autom. Mag. 13(2), 99–110 (2006)

    Article  Google Scholar 

  16. Bailey, T., Durrant-Whyte, H.: Simultaneous localization and mapping (SLAM): Part II. IEEE Robot. Autom. Mag. 13(3), 108–117 (2006)

    Article  Google Scholar 

  17. Gao, Q.H., Wan, T.R., Tang, W., Chen, L.: A stable and accurate marker-less augmented reality registration method. In: Proceedings of the International Conference on Cyberworlds, CW 2017, pp. 41–47 (2017)

    Google Scholar 

  18. Remondino, F.: Heritage recording and 3D modeling with photogrammetry and 3D scanning. Remote Sens. 3(6), 1104–1138 (2011)

    Article  Google Scholar 

  19. Huilin, L., Weizheng, L., Siqi, L., Lingxi, Z., Wenli, J., Zhang, Q.: The integration of terrestrial laser scanning and terrestrial and unmanned aerial vehicle digital photogrammetry for the documentation of Chinese classical gardens – a case study of Huanxiu Shanzhuang, Suzhou, China. J. Cult. Heritage 33, 222–230 (2018)

    Article  Google Scholar 

  20. Schaich, M.: Combined 3D scanning and photogrammetry surveys with 3D database support for archaeology & cultural heritage. A practice report on ArcTron’s information system aSPECT3D. In: Proceedings of the Photogrammetric Week 2013, pp. 233–246 (2013)

    Google Scholar 

  21. Nicolae, C., Nocerino, E., Menna, F., Remondino, F.: Photogrammetry applied to problematic artefacts. Int. Arch. Photogram. Remote Sens. Spatial Inf. Sci. 40(5), 451–456 (2014)

    Article  Google Scholar 

  22. Cortón Noya, N., López García, Á., Carrera Ramírez, F.: Combining photogrammetry and photographic enhancment techniques for the recording of megalithic art in north-west Iberia. Digit. Appl. Archaeol. Cult. Heritage 2(2), 89–101 (2015)

    Google Scholar 

  23. Nespeca, R.: Towards a 3D digital model for management and fruition of Ducal Palace at Urbino. Integr. Surv. Mob. Mapp. SCIRES-IT 9(2) (2018)

    Google Scholar 

  24. Dragoni, A.F., Quattrini, R., Sernani, P., Ruggeri, L.: Real scale augmented reality. A novel paradigm for archaeological heritage fruition. In: Luigini, A. (ed.) EARTH 2018. AISC, vol. 919, pp. 659–670. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-12240-9_68

    Chapter  Google Scholar 

Download references

Acknowledgements

The research presented in this paper has been supported by the project “ChaIn for excellence of reflectiVe societies to exploit dIgital culTural heritAge and museumS” (CIVITAS), funded by Univpm.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Paolo Sernani .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Sernani, P., Angeloni, R., Dragoni, A.F., Quattrini, R., Clini, P. (2019). Combining Image Targets and SLAM for AR-Based Cultural Heritage Fruition. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2019. Lecture Notes in Computer Science(), vol 11614. Springer, Cham. https://doi.org/10.1007/978-3-030-25999-0_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-25999-0_17

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-25998-3

  • Online ISBN: 978-3-030-25999-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics