Skip to main content

The Uncanny Valley of the Virtual (Animal) Robot

  • Conference paper
  • First Online:
Robotics in Education (RiE 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1023))

Included in the following conference series:

Abstract

In this paper we explore whether the uncanny valley effect, which is found for human-like appearances, can also be found for animal-like virtual characters such as virtual robots and other types of virtual animals. In contrast to studies that investigate human-like appearance, there is much less information about the effects concerning how a virtual character’s animal-likeness influences their users’ perception. In total, 162 participants evaluated six different virtual panda designs in an online questionnaire. Participants were asked to rate different panda faces in terms of their familiarity, commonality, naturalness, attractiveness, interestingness, and animateness. The results show that a robot animal is perceived as less familiar, common, attractive, and natural. The robot animal is interesting and animate to users, but no big differences with the other images are found. We propose future applications for the human-(animal) robot interaction as tutorial agents in videogames, virtual reality, simulation robot labs using real-time facial animation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Balamuralithara, B., Woods, P.: Virtual laboratories in engineering education: the simulation lab and remote lab. Comput. Appl. Eng. Educ. 17(1), 108–118 (2009)

    Article  Google Scholar 

  2. Banks, M.R., Willoughby, L.M., Banks, W.A.: Animal-assisted therapy and loneliness in nursing homes: use of robotic versus living dogs. J. Am. Med. Dir. Assoc. 9(3), 173–177 (2008)

    Article  Google Scholar 

  3. Belpaeme, T., Kennedy, J., Ramachandran, A., Scassellati, B., Tanaka, F.: Social robots for education: a review. Sci. Robot. 3(21) (2018)

    Google Scholar 

  4. Bouaziz, S., Wang, Y., Pauly, M.: Online modeling for realtime facial animation. ACM Trans. Graph. (ToG) 32(4), 40 (2013)

    Article  Google Scholar 

  5. Carpin, S., Lewis, M., Wang, J., Balakirsky, S., Scrapper, C.: USARSim: a robot simulator for research and education. Paper Presented at the IEEE International Conference on Robotics and Automation, April 2007

    Google Scholar 

  6. Ciechanowski, L., Przegalinska, A., Magnuski, M., Gloor, P.: In the shades of the uncanny valley: an experimental study of human–chatbot interaction. Future Gener. Comput. Syst. 92, 539–548 (2018)

    Article  Google Scholar 

  7. Coghlan, S., Waycott, J., Neves, B.B., Vetere, F.: Using robot pets instead of companion animals for older people: a case of ‘reinventing the wheel’? Paper presented at the Proceedings of the 30th Australian Conference on Computer-Human Interaction, December 2018

    Google Scholar 

  8. Ducarme, F., Luque, G.M., Courchamp, F.: What are “charismatic species” for conservation biologists. BioSci. Master Rev. 10, 1–8 (2013)

    Google Scholar 

  9. Fernaeus, Y., Håkansson, M., Jacobsson, M., Ljungblad, S.: How do you play with a robotic toy animal? A long-term study of pleo. Paper presented at the Proceedings of the 9th International Conference on Interaction Design and Children, June 2010

    Google Scholar 

  10. Goris, K., Saldien, J., Lefeber, D.: Probo, a test bed for human robot interaction. In: 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE (2009)

    Google Scholar 

  11. Heerink, M., Kröse, B., Wielinga, B., Evers, V.: Measuring the influence of social abilities on acceptance of an interface robot and a screen agent by elderly users. Paper presented at the Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, September 2009

    Google Scholar 

  12. Kandel, K., Huettmann, F., Suwal, M.K., Regmi, G.R., Nijman, V., Nekaris, K.A.I., Lama, S.T., Thapa, A., Sharma, H.P., Subedi, T.R.: Rapid multi-nation distribution assessment of a charismatic conservation species using open access ensemble model GIS predictions: red panda (Ailurus fulgens) in the Hindu-Kush Himalaya region. Biol. Cons. 181, 150–161 (2015)

    Article  Google Scholar 

  13. Kertész, C., Turunen, M.: Exploratory analysis of Sony AIBO users. AI Soc. 1–14 (2018)

    Google Scholar 

  14. Leite, I., Pereira, A., Martinho, C., Paiva, A.: Are emotional robots more fun to play with? Robot and human interactive communication. Paper presented at the 17th IEEE International Symposium on RO-MAN, August 2008

    Google Scholar 

  15. Li, J., Chignell, M.: Communication of emotion in social robots through simple head and arm movements. Int. J. Soc. Robot. 3(2), 125–142 (2011)

    Article  Google Scholar 

  16. Li, J., Kizilcec, R., Bailenson, J.N., Ju, W.: Social robots and virtual agents as lecturers for video instruction. Comput. Hum. Behav. 55, 1222–1230 (2016)

    Article  Google Scholar 

  17. Looije, R., Neerincx, M.A., Cnossen, F.: Persuasive robotic assistant for health self-management of older adults: design and evaluation of social behaviors. Int. J. Hum. Comput. Stud. 68(6), 386–397 (2010)

    Article  Google Scholar 

  18. Lugrin, J.L., Ertl, M., Krop, P., Klüpfel, R., Stierstorfer, S., Weisz, B., Ruck, M., Schmitt, J., Schmidt, N., Latoschik, M.E.: Any “Body” there? Avatar visibility effects in a virtual reality game. Paper Presented at the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), March 2018

    Google Scholar 

  19. MacDorman, K.F.: Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: an exploration of the uncanny valley. Paper presented at the ICCS/CogSci-2006 Long Symposium: Toward Social Mechanisms of Android Science, July 2006

    Google Scholar 

  20. Misselhorn, C.: Empathy with inanimate objects and the uncanny valley. Mind. Mach. 19(3), 345 (2009)

    Article  Google Scholar 

  21. Mori, M.: The uncanny valley. Energy 7(4), 33–35 (1970)

    Google Scholar 

  22. Mori, M.: The uncanny valley [from the field]. IEEE Robot. Autom. Mag. 19(2), 98–100 (2012)

    Article  Google Scholar 

  23. MotionCow: Photo realistic panda bear: rigged & animation ready. http://motioncow.com/index.php/product/panda-bear/. Accessed 01 Mar 2018

  24. Oso panda. http://saveanimalsworld.blogspot.nl/2013/09/oso-panda.html. Accessed 01 Mar 2018

  25. Pereira, A., Martinho, C., Leite, I., Paiva, A.: iCat, the chess player: the influence of embodiment in the enjoyment of a game. Paper presented at the Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems, May 2008

    Google Scholar 

  26. Riek, L.D., Rabinowitch, T.C., Chakrabarti, B., Robinson, P.: How anthropomorphism affects empathy toward robots. Paper presented at the Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, La Jolla, CA, USA (2009)

    Google Scholar 

  27. Robinson, H., MacDonald, B., Kerse, N., Broadbent, E.: The psychosocial effects of a companion robot: a randomized controlled trial. J. Am. Med. Dir. Assoc. 14(4), 661–667 (2013)

    Article  Google Scholar 

  28. Rosenthal-von der Pütten, A.M., Krämer, N.C., Hoffmann, L., Sobieraj, S., Eimler, S.C.: An experimental study on emotional reactions towards a robot. Int. J. Soc. Robot. 5(1), 17–34 (2013)

    Article  Google Scholar 

  29. Ryokai, K., Lee, M.J., Breitbart, J.M.: Children’s storytelling and programming with robotic characters. Paper presented at the Proceedings of the Seventh ACM Conference on Creativity and Cognition, October 2009

    Google Scholar 

  30. Schwind, V.: Implications of the uncanny valley of avatars and virtual characters for human-computer interaction. Ph.D., University of Stuttgart, Stuttgart, Germany 2018

    Google Scholar 

  31. Schwind, V., Leicht, K., Jäger, S., Wolf, K., Henze, N.: Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation. Int. J. Hum. Comput. Stud. 111, 49–61 (2018)

    Article  Google Scholar 

  32. Shinozawa, K., Naya, F., Yamato, J., Kogure, K.: Differences in effect of robot and screen agent recommendations on human decision-making. Int. J. Hum. Comput. Stud. 62(2), 267–279 (2005)

    Article  Google Scholar 

  33. Takayanagi, K., Kirita, T., Shibata, T.: Comparison of verbal and emotional responses of elderly people with mild/moderate dementia and those with severe dementia in responses to seal robot, PARO. Front. Aging Neurosci. 6, 257 (2014)

    Article  Google Scholar 

  34. Tinwell, A., Grimshaw, M., Nabi, D.A., Williams, A.: Facial expression of emotion and perception of the uncanny valley in virtual characters. Comput. Hum. Behav. 27(2), 741–749 (2011)

    Article  Google Scholar 

  35. Tobe, F.: Podcast: our relationship with the uncanny valley. https://www.therobotreport.com/our-relationship-with-the-uncanny-valley/. Accessed 01 Mar 2018

  36. Yang, G.Z., Bellingham, J., Dupont, P.E., Fischer, P., Floridi, L., Full, R., Jacobstein, N., Kumar, V., McNutt, M., Merrifield, R., Nelson, B.J., Scassellati, B., Taddeo, M., Taylor, R.H., Veloso, M., Wang, Z.L., Wood, R.: The grand challenges of science robotics. Sci. Robot. 3(4) (2018)

    Google Scholar 

  37. Złotowski, J.A., Sumioka, H., Nishio, S., Glas, D.F., Bartneck, C., Ishiguro, H.: Persistence of the uncanny valley. In: Geminoid Studies: Science and Technologies for Human Like Teleoperated Androids, pp. 163–187 (2018)

    Google Scholar 

Download references

Acknowledgements

We thanks our research to Esteban Plazas for help in the design and develop of the panda images.

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Alexandra Sierra Rativa , Marie Postma or Menno van Zaanen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Rativa, A.S., Postma, M., van Zaanen, M. (2020). The Uncanny Valley of the Virtual (Animal) Robot. In: Merdan, M., Lepuschitz, W., Koppensteiner, G., Balogh, R., Obdržálek, D. (eds) Robotics in Education. RiE 2019. Advances in Intelligent Systems and Computing, vol 1023. Springer, Cham. https://doi.org/10.1007/978-3-030-26945-6_38

Download citation

Publish with us

Policies and ethics