Skip to main content

Evaluation of Crosshair-Aided Gyroscope Gamepad Controller

  • Conference paper
  • First Online:
Mobile Web and Intelligent Information Systems (MobiWIS 2019)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11673))

  • 723 Accesses

Abstract

With an ever-increasing number of technological tools and gadgets in our life, people have become familiar with multiple kinds of user interaction interfaces and devices. Day in, day out people interact with various devices that follow different user interaction paradigms, such as when they are using a mobile phone, smart TV or a gaming console. Although these devices have various forms among themselves, the interaction method used to control them can make a significant difference in usability. Gaming consoles have become a huge area of the computer entertainment business in years. With every new generation of gaming consoles, the technologies behind it improve dramatically. Most of the time, the improvements are about the graphics and interaction devices. It can be clearly said that even though the graphics have improved in the last two generations of gaming consoles, the interaction paradigms and approaches were not up to the users’ expectations. This is especially the case for a first-person shooter and real-time strategy (RTS) games. Accordingly, bearing in mind the above as a motivation, the aim of this work is to develop a prototype game controller that will improve the usability and gameplay experience of the first-person shooter games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Alankuş, G., Eren, A.A.: Enhancing gamepad FPS controls with tilt-driven sensitivity adjustment. In: Proceedings of EURASIA 2014, Paper 13. Hacettepe University Press, Ankara (2014)

    Google Scholar 

  2. Natapov, D., MacKenzie, I.S.: Gameplay evaluation of the trackball controller. In: Proceedings of the International Academic Conference on the Future of Game Design and Technology, pp. 167–174. ACM (2010)

    Google Scholar 

  3. Ramcharitar, A., Teather, R.J.: A Fitts’ law evaluation of video game controllers: thumbstick, touchpad, and gyrosensor. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 2860–2866. ACM (2017)

    Google Scholar 

  4. Oshita, M., Ishikawa, H.: Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games. In: Proceedings of the Workshop at SIGGRAPH Asia, pp. 27–31. ACM (2012)

    Google Scholar 

  5. Teather, R.J., Roth, A., MacKenzie, I.S.: Tilt-touch synergy: input control for “dual-analog” style mobile games. Entertainment Comput. 21, 33–43 (2017)

    Article  Google Scholar 

  6. McArthur, V. C. (2009). An empirical comparison of Wiimote gun attachments for pointing tasks. In Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems (pp. 203–208). ACM

    Google Scholar 

  7. Murphy, D.K.: Usability testing of video game controllers: a case study. In: Games User Research. AK Peters/CRC Press, Natick (2016)

    Google Scholar 

  8. Google Stadia. https://www.bbc.com/news/technology-47623414. Accessed 31 Mar 2019

  9. System Usability Scale. https://www.usability.gov/how-to-and-tools/resources/templates/system-usability-scale-sus.html. Accessed 15 Dec 2018

  10. Douglas, S.A.: Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 215–222. ACM (1999)

    Google Scholar 

  11. IBM SPSS Software. https://www.ibm.com/analytics/spss-statistics-software. Accessed 20 June 2019

Download references

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Ali Osman Toktaş or Tacha Serif .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Toktaş, A.O., Serif, T. (2019). Evaluation of Crosshair-Aided Gyroscope Gamepad Controller. In: Awan, I., Younas, M., Ünal, P., Aleksy, M. (eds) Mobile Web and Intelligent Information Systems. MobiWIS 2019. Lecture Notes in Computer Science(), vol 11673. Springer, Cham. https://doi.org/10.1007/978-3-030-27192-3_23

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-27192-3_23

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-27191-6

  • Online ISBN: 978-3-030-27192-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics