Skip to main content

Media Literacy Training Against Fake News in Online Media

  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11722))

Abstract

Fake news undermine democratic processes by misinforming citizens and discrediting official institutions as well as established media platforms. While many theories and approaches to combat fake news have been proposed within the last couple of years, there has been a lack of implementation and evaluation of media literacy trainings to oppose widespread online misinformation. To fill the void, this research combines digital game-based learning and classic theories of competency acquisition in order to provide an evaluation method for future media literacy trainings. To achieve this, the web based digital game “Bad News” has been evaluated in comparison to a classic text-based form of information transfer. While there have been no significant results supporting a higher efficiency of the digital game-based approach, positive effects on subjective learning success and motivation could be shown. This piece of research can act as a stepping stone for further research as well as grant first insights into the effectiveness of interactive digital game-based learning on the perception of fake news in online media.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Allcott, H., Gentzkow, M.: Social media and fake news in the 2016 election. J. Econ. Persp. 31(2), 211–236 (2017)

    Article  Google Scholar 

  2. Barthel, B.Y.M., Mitchell, A., Holcomb, J.: Many Americans believe fake news is sowing confusion. Pew Research Center, pp. 1–15 (2016)

    Google Scholar 

  3. NATO StratCOM Website: Digital Hydra: Security Implications of False Information. https://www.stratcomcoe.org/digital-hydra-security-implications-false-information-online. Accessed 18 Jan 2019

  4. Potter, W.J.: Introduction to Media Literacy. SAGE, Thousand Oaks (2016)

    Google Scholar 

  5. Erhel, S., Jamet, E.: Digital game-based learning: impact of instructions and feedback on motivation and learning effectiveness. Comput. Educ. 67, 156–167 (2013)

    Article  Google Scholar 

  6. Shen, D., Cho, M.H., Tsai, C.L., Marra, R.: Unpacking online learning experiences: online learning self-efficacy and learning satisfaction. Internet High. Educ. 19, 10–17 (2013)

    Article  Google Scholar 

  7. Papastergiou, M.: Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation. Comput. Educ. 52(1), 1–12 (2009)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Christian Scheibenzuber .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Scheibenzuber, C., Nistor, N. (2019). Media Literacy Training Against Fake News in Online Media. In: Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A., Schneider, J. (eds) Transforming Learning with Meaningful Technologies. EC-TEL 2019. Lecture Notes in Computer Science(), vol 11722. Springer, Cham. https://doi.org/10.1007/978-3-030-29736-7_67

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-29736-7_67

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-29735-0

  • Online ISBN: 978-3-030-29736-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics