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Mixed-Reality Deep Reinforcement Learning for a Reach-to-grasp Task

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 11727))

Abstract

Deep Reinforcement Learning (DRL) has become successful across various robotic applications. However, DRL methods are not sample-efficient and require long learning times. We present an approach for online continuous deep reinforcement learning for a reach-to-grasp task in a mixed-reality environment: A human places targets for the robot in a physical environment; DRL for reaching these targets is carried out in simulation before actual actions are carried out in the physical environment. We extend previous work on a modified Deep Deterministic Policy Gradient (DDPG) algorithm with an architecture for online learning and evaluate different strategies to accelerate learning while ensuring learning stability. Our approach provides a neural inverse kinematics solution that increases over time its performance regarding the execution time while focusing on those areas of the Cartesian space where targets are often placed by the human operator, thus enabling efficient learning. We evaluate reward shaping and augmented targets as strategies for accelerating deep reinforcement learning and analyze the learning stability.

The authors gratefully acknowledge partial support from the German Research Foundation DFG under project CML (TRR 169) and the European Union under project SECURE (No 642667).

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Correspondence to Hadi Beik Mohammadi .

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Beik Mohammadi, H., Zamani, M.A., Kerzel, M., Wermter, S. (2019). Mixed-Reality Deep Reinforcement Learning for a Reach-to-grasp Task. In: Tetko, I., Kůrková, V., Karpov, P., Theis, F. (eds) Artificial Neural Networks and Machine Learning – ICANN 2019: Theoretical Neural Computation. ICANN 2019. Lecture Notes in Computer Science(), vol 11727. Springer, Cham. https://doi.org/10.1007/978-3-030-30487-4_47

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  • DOI: https://doi.org/10.1007/978-3-030-30487-4_47

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  • Online ISBN: 978-3-030-30487-4

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