Abstract
Deliberation-driven reflective sequences, or DDRSs, are cinematic idioms used by film makers to convey the motivations for characters adopting a particular course of action in a story. We report on an experiment where the cinematic generation system Ember was used to create a cinematic sequence with variants making different choices for DDRS use around a single decision point for a single character.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Arijon, D.: Grammar of the Film Language. Silman-James Press (1976)
Bares, W., McDermott, S., Boudreaux, C., Thainimit, S.: Virtual 3D camera composition from frame constraints. In: Proceedings of the Eighth ACM International Conference on Multimedia, pp. 177–186 (2000)
Cassell, B.A., Young, R.M.: Ember, toward salience-based cinematic generation. In: Workshop on Intelligent Narrative Technologies at the Ninth Annual AAAI Conference of Artificial Intelligence and Interactive Digital Entertainment (2013)
Cassell, K.: Dynamic Generation of Narrative Discourse that Communicates Character Decision Making. North Carolina State University (2019)
Cheong, Y.G., Jhala, A., Bae, B.C., Young, R.M.: Automatically generating summary visualizations from game logs. In: AIIDE, pp. 167–172 (2008)
Christianson, D.B., Anderson, S.E., He, L.W., Salesin, D.H., Weld, D.S., Cohen, M.F.: Declarative camera control for automatic cinematography. In: Proceedings of the Thirteenth National Conference on Artificial Intelligence and the Eighth Innovative Applications of Artificial Intelligence Conference, pp. 148–155 (1996)
Christie, M., Normand, J.M.: A semantic space partitioning approach to virtual camera composition. Comput. Graph. Forum 24(3), 247–256 (2005)
Elson, D.K., Riedl, M.O.: A lightweight intelligent virtual cinematography system for machinima production. In: Artificial Intelligence and Interactive Digital Entertainment (2007)
Jhala, A., Young, R.M.: Cinematic visual discourse: representation, generation, and evaluation. IEEE Trans. Comput. Intell. AI Games 2(2), 69–81 (2010)
Lino, C.: Virtual camera control using dynamic spatial partitions. Ph.D. thesis, University Rennes 1 (2013)
Monaco, J.: How to Read a Film: The Art, Technology, Language, History, and Theory of Film and Media. Oxford University Press, New York (1981)
Moore, J.D., Paris, C.L.: Planning text for advisory dialogues: capturing intentional and rhetorical information. Comput. Linguist. 19(4), 651–694 (1993)
Tomlinson, B., Blumberg, B., Nain, D.: Expressive autonomous cinematography for interactive virtual environments. In: Proceedings of the Fourth International Conference on Autonomous Agents, pp. 317–324. ACM (2000)
Wu, H.Y., Palù, F., Ranon, R., Christie, M.: Thinking like a director: film editing patterns for virtual cinematographic storytelling. ACM Trans. Multimedia Comput. Commun. Appl. 14(4), 81:1–81:22 (Oct 2018). https://doi.org/10.1145/3241057, http://doi.acm.org.prox.lib.ncsu.edu/10.1145/3241057
Young, R.M., Pollack, M.E., Moore, J.D.: Decomposition and causality in partial order planning. In: Proceedings of the Second International Conference on AI and Planning Systems, pp. 188–193 (1994)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Cassell, K., Young, R.M. (2019). Leveraging Machinima to Characterize Comprehension of Character Motivation. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_18
Download citation
DOI: https://doi.org/10.1007/978-3-030-33894-7_18
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-33893-0
Online ISBN: 978-3-030-33894-7
eBook Packages: Computer ScienceComputer Science (R0)