Abstract
The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving interactions among team members. In this paper, we report on a replication of their study in Bluebay Poland and IHS Markit Gdańsk. The received feedback confirms the original findings and indicates that game-based retrospectives improve team members’ creativity, involvement, and communication as well as produce better results than the standard retrospectives. This paper is an extended version of our previous work [25].
Keywords
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Ng, Y.Y., Skrodzki, J., Wawryk, M. (2020). Playing the Sprint Retrospective: A Replication Study. In: Przybyłek, A., Morales-Trujillo, M. (eds) Advances in Agile and User-Centred Software Engineering. LASD MIDI 2019 2019. Lecture Notes in Business Information Processing, vol 376. Springer, Cham. https://doi.org/10.1007/978-3-030-37534-8_7
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