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Challenges in Organizing and Accessing Video Game Development Artifacts

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Sustainable Digital Communities (iConference 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12051))

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Abstract

Artifacts created during the game development process are vital for understanding and appreciating the history and context of video games. However, few have explored how to organize and preserve the digital ephemera created during game development, critically endangering these media artifacts. Through interviews of various stakeholders interested in these types of artifacts, we explore the game development process. Participants discussed various challenges in organizing and finding game development artifacts for their work due to multiple factors: organization culture, the technical work environment, and a lack of standard vocabulary and practices. They also discussed the disconnect between game library, archive, and special collections lacking ways to note relationships among relevant materials. Based on these findings, we discuss two main implications from an organizational point of view.

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Acknowledgement

This project was made possible in part by the Institute of Museum and Library Services LG-86-18-0060-18.

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Correspondence to Jin Ha Lee .

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Lee, J.H., Schmalz, M., Keating, S., Ha, J. (2020). Challenges in Organizing and Accessing Video Game Development Artifacts. In: Sundqvist, A., Berget, G., Nolin, J., Skjerdingstad, K. (eds) Sustainable Digital Communities. iConference 2020. Lecture Notes in Computer Science(), vol 12051. Springer, Cham. https://doi.org/10.1007/978-3-030-43687-2_53

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  • DOI: https://doi.org/10.1007/978-3-030-43687-2_53

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-43686-5

  • Online ISBN: 978-3-030-43687-2

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