Abstract
The aim of this paper is to present how the Game User Survey (GUR) was used to develop a Minimum Viable Product (MVP) for a game, which mixes Idle mechanics with a K-pop thematic. Thus, we discuss about how User experience (UX) research approaches can be used to drive the definitions of the project scope and bring the perspective of the user (in this case, the player) to the development process. We used Design Thinking’s Double Diamond as a method. In the end, we present the editions learned and deal with this change in the game research paradigm, where the player is called only to validate the decisions made by the development team.
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de Oliveira, J.O.B., Inhamuns, A.F.C. (2020). Player Needs First: Understanding Player Needs Before Designing a K-pop Themed Mobile Game. In: Kurosu, M. (eds) Human-Computer Interaction. Design and User Experience. HCII 2020. Lecture Notes in Computer Science(), vol 12181. Springer, Cham. https://doi.org/10.1007/978-3-030-49059-1_15
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