Abstract
Centennials are the young consumers born into the Internet age who regard social networks as the prime means of communicating with friends, searching for product and brand information. Social networks enable this type of consumer to become a brand agent when they share their opinions through comments and ratings about their products, which contributes to building a brand’s online reputation. This study focuses on the youngest population (under 21 years of age) and its use of social media, as a way to find commercial information about products and understand how these platforms can contribute to increased sales and encourage preference for a particular product type. A survey based on the experience economy theory was disseminated online through Facebook to gauge users’ behavior, and a Social Networks User Experience (SNUX) model was considered to study the youngest user experience associated with the use of these platforms as medium to find and purchase online products. The SNUX model was analyzed through structural equations modeling using SmartPLS 2.0. From the results obtained, it was concluded that social networks can contribute to increase the personal value of the centennials generation, mainly from the technological experience associated with the use of these platforms, which contributes to the education of these users.
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Acknowledgments
This paper is financed by National Funds provided by FCT - Foundation for Science and Technology through project CinTurs (UID/SOC/04020/2019), project CEFAGE (PEst-C/EGE/UI4007/2019) and project LARSyS - FCT Plurianual funding 2020–2023.
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Appendix A.
Appendix A.
List of the Latent Variables and Their Constructs
Add Value to the User (AVU) – reflective | |
---|---|
KA | Adquiring knowledge about Accomodation |
KE | Adquiring knowledge about Events |
KG | Adquiring knowledge about Gastronomy |
KH | Adquiring knowledge about Health |
KM | Adquiring knowledge about Movies |
KR | Adquiring knowledge about Restaurants |
KT | Adquiring knowledge about Transports |
Social Networks Technological Experience (SNTE) – reflective – single item | |
MC | The experience is relevant to communicate wth family and friends |
MF | The experience is relevant to find for information |
MS | The experience is relevant to share information |
MT | The experience is relevant to discover new trends |
Education dimension- reflective | |
ED_1 | Stimulates the curiosity to learn about new subjects |
ED_2 | Learning new experiences |
ED_3 | Increases the skills |
Aesthetic dimension – reflective | |
EE_1 | A harmonious experience |
EE_2 | A very attractive experience |
EE_3 | The interface design is careful |
EE_4 | The interface design is appealing |
Entertainment dimension – reflective | |
EN_1 | A captivating experience |
EN_2 | My friend’s publications are fun |
EN_3 | My friend’s publications are interesting |
Evasion dimension – reflective | |
EV_1 | The feeling that the user plays a different role when he/she use social networks |
EV_2 | The feeling that the user lives in a different place when use social networks |
EV_3 | The use of social networks distracts completely |
EV_4 | The social networks use help to forget the daily routine |
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Ramos, C.M.Q., Rodrigues, J.M.F. (2020). The Influence of Social Networking Technology on Centennials Purchase Intent. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Applications and Practice. HCII 2020. Lecture Notes in Computer Science(), vol 12189. Springer, Cham. https://doi.org/10.1007/978-3-030-49108-6_32
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