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Lifestyle as the Object of Design: Elements Exploration from Experience Perspective

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12200))

Abstract

A good lifestyle has a close relationship with people’s health and well-being. Research on lifestyle is always playing an important in philosophy, sociology, economics and other subjects. As people entering into the age of information, many products and services that change people’s lifestyle have emerged. If people’s lifestyle can be guided and changed, then what elements should lifestyle have as design’s objective? This research taking design thinking as a tool and from the perspective of experience, have concluded four elements of lifestyle through qualitative research, which are: behavior (motivation, behaviors’ changing and behavior’s habits); rhythm (intensity, repetitiveness and duration); relationship (strong and weak relationship, role relationship); and meaning (intentional meaning and accidental meaning). Dealing with lifestyle as an object of design could begin with these four elements.

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Acknowledgements

This research is supported by the National Social Science Fund of China (18CG201), Innovation Talents Project of Guangdong Ordinary University “Young Innovation Talents Project” (2016WQNCX072), and University-level Project of Guangzhou Academy of Fine Arts (18XJA021).

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Correspondence to Wa An .

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An, W., Xin, X., Ding, X., Liu, Y. (2020). Lifestyle as the Object of Design: Elements Exploration from Experience Perspective. In: Marcus, A., Rosenzweig, E. (eds) Design, User Experience, and Usability. Interaction Design. HCII 2020. Lecture Notes in Computer Science(), vol 12200. Springer, Cham. https://doi.org/10.1007/978-3-030-49713-2_22

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  • DOI: https://doi.org/10.1007/978-3-030-49713-2_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49712-5

  • Online ISBN: 978-3-030-49713-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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