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Interactive Pavement: Moving Spatial Surface to Dynamically Convey Information

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Book cover Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems (HCII 2020)

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Abstract

We design an interactive pavement as an attempt to convert our living environment into a medium for conveying information. Our idea to create a pavement as a means for conveying information is developing a mechanism that generates a subtle wave-like movement on the pavement surface. We expect that a person standing on it will be able to detect the movement with his/her feet and know the implication instantly. The objective of this work is to show an example of a digital function smoothly integrated into our daily environment. We implement our first prototype and examine its effectiveness by making a series of observations and performing system evaluation tests. We verify that the prototype provides an intuitive haptic experience and participants can identify directional patterns without requiring further instruction.

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Correspondence to Voraphan Vorakitphan .

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Vorakitphan, V., Ohta, T. (2020). Interactive Pavement: Moving Spatial Surface to Dynamically Convey Information. In: Marcus, A., Rosenzweig, E. (eds) Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems. HCII 2020. Lecture Notes in Computer Science(), vol 12202. Springer, Cham. https://doi.org/10.1007/978-3-030-49757-6_12

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  • DOI: https://doi.org/10.1007/978-3-030-49757-6_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49756-9

  • Online ISBN: 978-3-030-49757-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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