Skip to main content

Understanding How Visitors Interact with Voice-Based Conversational Systems

  • Conference paper
  • First Online:
Book cover Design, User Experience, and Usability. Design for Contemporary Interactive Environments (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12201))

Included in the following conference series:

Abstract

Museums and Art exhibition spaces are adopting Artificial Intelligence (AI) systems to engage and attract visitors in several contexts. The use of AI can boost visitors’ attention, promote informal learning through conversations in front of the exhibits, and motivate visitors to act socially. In this paper, we describe a voice-based conversational system Iris+, in which visitors are inquired to answer questions to an agent. It is a proactive agent that invites visitors to reflect and take action to improve future world. First, we will describe how this system works. Second, we will show the outcomes of evaluation studies with visitors in situ and, a survey shows how visitors engaged in social action after interacting with IRIS+ and public demographics. Based on those visitors’ studies, we propose a set of challenges to design conversational systems in public spaces and the improvements were incorporated into the redesign of IRIS++.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://cloud.ibm.com/docs/assistant.

References

  • Suchman, L.: Plans and Situated Actions: The Problem of Human-Machine Communication. Cambridge University Press, Cambridge (1987)

    Google Scholar 

  • Porcheron, M., Joel, E., Sarah, S.: “Do animals have accents?”: Talking with Agents in Multi-party Conversation. University of Notthingham, Notthingham (2016)

    Google Scholar 

  • Moore, R.: Ethnomethodology and Conversation Analysis: Empirical Approach es to the Study of Digital Technology in Action. The SAGE Handbook of Digital Technology Research. Sage (2013)

    Google Scholar 

  • Yamazaki, K., et al.: Revealing Gauguin: engaging visitors in robot guide’s explanation in an art museum. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1437–1446. Boston (2009)

    Google Scholar 

  • Garfinkel, H.: Studies in Ethnomethodology. Prentice-Hall, Upper Saddle River (1967)

    Google Scholar 

  • Evans, J., Mathur, A.: The value of online surveys. Internet Res. 15, 195–219 (2005). https://doi.org/10.1108/10662240510590360

    Article  Google Scholar 

  • Onwuegbuzie, A., Leech, N.: On becoming a pragmatic researcher: the importance of combining quantitative and qualitative research methodologies. Int. J. Soc. Res. Methodol. 8, 375–387 (2005). https://doi.org/10.1080/13645570500402447

    Article  Google Scholar 

  • Caudill, S.: Dichotomous choice models and dummy variables. J. Roy. Stat. Soc.: Ser. D 36(4), 381–383 (1987). https://doi.org/10.2307/2348835

  • Schegloff, E., Gail, J., Harvey, S.: The Preference for Self-Correction in the Organization of Repair in Conversation, vol. 2, pp. 361–382. Language (1977)

    Google Scholar 

  • Pine, J., Gilmore, J.: Welcome to the Experience Economy. Harvard Business Publishing, Massachusetts (1998)

    Google Scholar 

  • Boswijk, A., Thijssen, T., Peelen, P.: A New Perspective on the Experience Economy. The European Centre for the Experience Economy, Blithovenm, The Netherlands (2006)

    Google Scholar 

  • Falco, F., Vassos, S.: Museum experience design: a modern storytelling methodology. Des. J. 20, S3975–S3983 (2017)

    Google Scholar 

  • Majs, M., Safabakhsh, R.: Impact of Machine Learning on Improvement of User Experience in Museums. Artificial Intelligence and Signal Processing, AISP, Teerã (2017)

    Google Scholar 

  • Vassos, S., Malliaraki, E., Falco, F., Di Maggio, J., Massimetti, M., Nocentini, M.G., Testa, A.: Art-Bots: toward chat-based conversational experiences in museums. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 433–437. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_43

    Chapter  Google Scholar 

  • Boiano, S., Borda, A., Gaia, G., Rossi, S., Cuomo, P.: Chatbots and New Audience Opportunities for Museums and Heritage Organisations. EVA London 2018 (2018). https://doi.org/10.14236/ewic/eva2018.33

  • Wright, L.: New frontiers in the visitor experience. In: Lord, G.D., Lord, B. (eds.) Manual of Digital Museum Planning. Rowman & Littlefield (2017)

    Google Scholar 

  • Schultz, M.K.: A case study on the appropriateness of using quick response (QR) codes in libraries and museums. Libr. Inf. Sci. Res. 35(3), 207–215 (2013)

    Google Scholar 

  • Shiomi, M., Kanda, T., Ishiguro, H., Hagita, N.: Interactive humanoid robots for a science museum. In: Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction (2006)

    Google Scholar 

  • Leinhardt, G., Crowley, K.: Objects of learning, objects of talk: changing minds in museums. Perspectives on object-centered learning in museums (2002)

    Google Scholar 

  • Hsi, S., Fait, H.: RFID enhances visitors’ museum experience at the Exploratorium. Commun. ACM 48(9), 60–65 (2005)

    Google Scholar 

  • Wojciechowski, R., Walczak, K., White, M., Cellary, W.: Building virtual and augmented reality museum exhibitions. In: Proceedings of the Ninth International Conference on 3D Web Technology (2004)

    Google Scholar 

  • Falk, J.H., Dierking, L.D.: The museum experience revisited. Routledge (2016)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Heloisa Candello .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Candello, H., Barth, F., Carvalho, E., Cotia, R.A.G. (2020). Understanding How Visitors Interact with Voice-Based Conversational Systems. In: Marcus, A., Rosenzweig, E. (eds) Design, User Experience, and Usability. Design for Contemporary Interactive Environments. HCII 2020. Lecture Notes in Computer Science(), vol 12201. Springer, Cham. https://doi.org/10.1007/978-3-030-49760-6_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-49760-6_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49759-0

  • Online ISBN: 978-3-030-49760-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics