Abstract
A game device that imitates a real object can provide a realistic experience. For example, a gun-type device and car-handle-type device can give players a realistic experience of shooting and driving, respectively. In our previous study, we proposed Physical e-Sports and developed extended reality con-tent that includes a bow-shaped controller device and gun-shaped controller devices. These two devices imitate a real bow or guns. The bow-shaped controller device consists of real bow components and sensors, enabling a player to feel the actual experiences of drawing and shooting. In this study, to improve the feeling of reality, we compared this bow-shaped controller device with a real bow by measuring a player’s motions and gaze directions and confirmed the differences between them. We also investigated the relations between the amount of force applied the string and strain with this device. By using these relations, we integrated a mechanism of reducing shooting force into this device and improved the environment of measuring this force by using the strain gauges. From these experiments, we discuss the potential of using this bow controller device in Physical e-Sports.
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Supported by the HAYAO NAKAYAMA Foundation for Science & Technology and Culture.
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Yasumoto, M., Shida, K., Teraoka, T. (2020). Possibility of Using High-Quality Bow Interface in VAIR Field. In: Marcus, A., Rosenzweig, E. (eds) Design, User Experience, and Usability. Design for Contemporary Interactive Environments. HCII 2020. Lecture Notes in Computer Science(), vol 12201. Springer, Cham. https://doi.org/10.1007/978-3-030-49760-6_43
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DOI: https://doi.org/10.1007/978-3-030-49760-6_43
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