Abstract
The phenomenon “global village” is exhibited in the field of design as not only cultural fusion, but also the increasingly important and prominent inter-disciplinary cooperation. This is particularly true of the emergence and rapid development of new digital media technologies, which will become a new medium that enables new integration and unification of all design disciplines and interdisciplinary knowledge. Design is no longer a marginal discipline. It will play an active role in various fields to show its importance, and will lead the development and progress of society and human civilization. New interdisciplinary integration and unification of design has not only epoch-making significance for the development of modern design, but also a huge impact on the current mode of design thinking. The fundamental purpose of all designs is to meet human needs rather than research and manufacture the products. Such purpose is being fulfilled in a slow manner due to technical limitations, despite some remarkable achievements. Today, the idea can be better developed and brought into innovation by means of new digital media technologies, making interdisciplinary design more reasonable and feasible. Therefore, this article aims to establish a framework for contemporary designers for interdisciplinary design in the future, to explore the continuity and originality of modern design by combining public needs with the development of new digital media technologies.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Wang, S.: History of Modern Design in the World. China Youth Press, Beijing (2002)
Cui, B., Ren, Y.: The design of Zaha Hadid was abolished in Tokyo. Arch. Des. Manag. 09, 94–96 (2015)
Guo, Q.: Decorative art movement and its style. Ornament 09, 96–97 (2004)
Yang, M., Guo, X., Kong, C.: Augmented reality and its application and development in various fields. Electron. World 20, 49–50 (2017)
Zong, M., Wang, R.: Fragments of history—glimpse of the formation of german industrial design thoughts. Design 01, 50–59 (2015)
Ma, Z.: User experience under augmented reality. Art Technol. 07, 14–19 (2015)
Hu, B., Yang, Y.: The impact of VR interactive design based on internet on art communication. Electron. Technol. Softw. Eng. 24, 04–05 (2019)
Zeng, L.: Design of human-computer interaction interface based on context awareness. Intern. Combust. Engine Parts 02, 167–168 (2019)
Wei, Y.: Development of virtual reality and augmented reality in the 5G era. Guangxi Commun. Technol. 01, 04 (2019)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Tang, J., Cai, C., Huang, L., Ji, X. (2020). New Digital Media Technologies Put Forth Cross-domain Design. In: Rau, PL. (eds) Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments. HCII 2020. Lecture Notes in Computer Science(), vol 12192. Springer, Cham. https://doi.org/10.1007/978-3-030-49788-0_12
Download citation
DOI: https://doi.org/10.1007/978-3-030-49788-0_12
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-49787-3
Online ISBN: 978-3-030-49788-0
eBook Packages: Computer ScienceComputer Science (R0)