Abstract
Usability testing is an important process in human-computer interaction and user experience design. It can help designers understand the difficult points of the user in the interaction process. Whether the interactive situation is correctly presented in the test process and whether the designer has correctly received the feedback from the subject will affect the accuracy of the test. With the rapid development of the IoT in recent years, more and more interactive designs are multimodal models. When performing traditional usability test, iterative design processes often take a lot of cost to fully present the interactive situation for the subject to experience. And because there are many kinds of adjustable elements, the subjects are also more complicated and time-consuming to communicate with the designer to describe the feelings. Therefore, this study takes the multi-object HiGame elderly interaction design as an example. Using MR technology combined with 3D printing in the coexistence environment to assist HiGame interactive design for user testing and iterative design. The virtual prototyping combined with some physical tactile methods gives the subject a more complete experience. With Hololens as the virtual body interactive medium, the subject can co-design with the designer in a dynamic feedback manner at the same time. To enable the elderly subject to achieve the highest efficiency, communicate with the designer in real time through dynamic feedback. At the same time, it helps designers reduce the time and cost required for the iterative design process of multi-object interactive testing.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Nielsen, J.: Iterative user-interface design. Computer 26, 32–41 (1993)
Wu, Y.S., Chang, T.W., Datta, S.: HiGame: improving elderly well-being through horticultural interaction. Int. J. Architect. Comput. 14, 263–276 (2016)
Lu, J.R., Chang, T.W., Wu, Y.S.: Higame2.0: planting as a medium to connect IoT objects in different environments to emotionally interact with elderly people living alone. In: CADDRIA (2020)
Faulkner, L.: Beyond the five-user assumption: benefits of increased sample sizes in usability testing. Behav. Res. Methods Instrum. Comput. 35, 379–383 (2003)
Fauquex, M., Goyal, S., Evequoz, F., Bocchi, Y.: Creating people-aware IoT applications by combining design thinking and user-centered design methods. In: Proceedings of IEEE 2nd World Forum on Internet of Things (WF-IoT), pp. 57–62. IEEE (2015)
Moreland, K.L., Eyde, L.D., Robertson, G.J., Primoff, E.S.: Assessment of test user qualifications: a research-based measurement procedure. Am. Psychol. 50(1), 14 (1995)
Adams, R.S., Atman, C.J.: Cognitive processes in iterative design behavior. In: Proceedings of FIE 1999 Frontiers in Education. 29th Annual Frontiers in Education Conference. Designing the Future of Science and Engineering Education, vol 1, pp. 11A16–13 (1999)
Obrenovic, Z., Starcevic, D.: Modeling multimodal human-computer interaction. Computer 37, 65–72 (2004)
Billinghurst, M., Kato, H., Myojin, S.: Advanced interaction techniques for augmented reality applications. In: Shumaker, R. (ed.) VMR 2009. LNCS, vol. 5622, pp. 13–22. Springer, Heidelberg (2009). https://doi.org/10.1007/978-3-642-02771-0_2
Billinghurst, M., Kato, H.: Collaborative mixed reality. In: Proceedings of the First International Symposium on Mixed Reality, pp. 261–284 (1999)
Choi, Y.M.: Applying tangible augmented reality for product usability assessment. J. Usability Stud. 14 (2019)
Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds.): Edutainment 2008. LNCS, vol. 5093. Springer, Heidelberg (2008). https://doi.org/10.1007/978-3-540-69736-7
Hunsucker, A.J., Baumgartner, E., McClinton, K.: Evaluating an AR-based museum experience. Interactions 25(4), 66–68 (2018)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Lu, JR.R., Chang, TW., Wu, YS., Chen, CY. (2020). Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design of HiGame Emotional Interaction Design for Elderly. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. Technologies, Design and User Experience. HCII 2020. Lecture Notes in Computer Science(), vol 12207. Springer, Cham. https://doi.org/10.1007/978-3-030-50252-2_15
Download citation
DOI: https://doi.org/10.1007/978-3-030-50252-2_15
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-50251-5
Online ISBN: 978-3-030-50252-2
eBook Packages: Computer ScienceComputer Science (R0)