Skip to main content

Motivating Physical Exercise in the Elderly with Mixed Reality Experiences

  • Conference paper
  • First Online:
Distributed, Ambient and Pervasive Interactions (HCII 2020)

Abstract

The rapid aging of developed societies is creating an increasing number of cases of dementia and other aging-related diseases. Physical exercise has been shown to be beneficial for retaining cognitive, as well as physical function. In this paper we describe a system that we have developed for motivating older people to exercise. We begin by demonstrating how activity declines with age using an analysis of survey data (from 2003–2015) reported by the U.S. Bureau of Labor and Statistics on American Time Use Usage. We use multiple discriminant analysis to characterize which activities tend to become more, or less frequent as people age. We then review previous exergame approaches for motivating physical activity. After this we discuss a pedaling system that is designed to motivate and facilitate physical activity in the elderly using a combination of competition, social interaction, and engaging video content. We conclude with a discussion of how to adapt exergaming innovations to the context of use.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Anderson-Hanley, C., et al.: The interactive Physical and Cognitive exercise system (iPACes™): effects of a 3-month in-home pilot clinical trial for mild cognitive impairment and caregivers. Clin. Interv. Aging 13, 1565 (2018)

    Article  Google Scholar 

  • Bennett, S., Thomas, A.J.: Depression and dementia: cause, consequence or coincidence? Maturitas 79(2), 184–190 (2014)

    Article  Google Scholar 

  • Bolton, J., Lambert, M., Lirette, D., Unsworth, B.: PaperDude: a virtual reality cycling exergame. In: CHI 2014 Extended Abstracts on Human Factors in Computing Systems, pp. 475–478. ACM, April 2014

    Google Scholar 

  • Brox, E., Luque, L.F., Evertsen, G.J., Hernández, J.E.G.: Exergames for elderly: social exergames to persuade seniors to increase physical activity. In: 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, pp. 546–549. IEEE, May 2011

    Google Scholar 

  • Campbell, J., Fraser, M.: Switching it up: designing adaptive interfaces for virtual reality exergames. In: Proceedings of the 31st European Conference on Cognitive Ergonomics, pp. 177–184. ACM, September 2019

    Google Scholar 

  • CDC: Adults need more physical activity (2019). https://www.cdc.gov/physicalactivity/inactivity-among-adults-50plus/index.html. Accessed 18 March 2019

  • Chan, G., Arya, A., Orji, R., Zhao, Z.: Motivational strategies and approaches for single and multi-player exergames: a social perspective. PeerJ Comput. Sci. 5, e230 (2019)

    Article  Google Scholar 

  • Chignell, M., et al.: Immersiveness and perceptibility of convex and concave displays. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 63, no. 1, pp. 396–400. Sage Publications, Los Angeles, November 2019

    Google Scholar 

  • Hagen, K., Chorianopoulos, K., Wang, A.I., Jaccheri, L., Weie, S.: Gameplay as exercise. In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 1872–1878. ACM, May 2016

    Google Scholar 

  • HHS: U.S. Department of Health and Human Services. 2008 Physical Activity Guidelines for Americans. U.S. Department of Health and Human Services, Washington, DC (2008). http://www.health.gov/paguidelines

  • MacRae, P.G., Schnelle, J.F., Simmons, S.F., Ouslander, J.G.: Physical activity levels of ambulatory nursing home residents. J. Aging Phys. Act. 4(3), 264–278 (1996)

    Article  Google Scholar 

  • McCallum, S.: Gamification and serious games for personalized health. In: pHealth, pp. 85–96, January 2012

    Google Scholar 

  • Norton, S., Matthews, F.E., Barnes, D.E., Yaffe, K., Brayne, C.: Potential for primary prevention of Alzheimer’s disease: an analysis of population-based data. Lancet Neurol. 13(8), 788–794 (2014)

    Article  Google Scholar 

  • Salguero, A., Martínez-García, R., Molinero, O., Márquez, S.: Physical activity, quality of life and symptoms of depression in community-dwelling and institutionalized older adults. Arch. Gerontol. Geriatr. 53(2), 152–157 (2011)

    Article  Google Scholar 

  • Schneider, B.A., Pichora-Fuller, M.K.: Implications of perceptual deterioration for cognitive aging research. In: Craik, F.I.M., Salthouse, T.A. (eds.) The Handbook of Aging and Cognition, pp. 155–219. Lawrence Erlbaum Associates Publishers, Mahwah (2000)

    Google Scholar 

  • Tong, T., Chignell, M., Tierney, M.C., Lee, J.: A serious game for clinical assessment of cognitive status: validation study. JMIR Serious Games, 4(1) (2016)

    Google Scholar 

  • Tong, T., Wilkinson, A., Nejatimoharrami, F., He, T., Matilus, H., Chignell, M.: A system for rewarding physical and cognitive activity in people with dementia. In: Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care, vol. 6, no. 1, pp. 44–49. Sage Publications, New Delhi, June 2017

    Google Scholar 

  • Williams, R.B., Clippinger, C.A.: Aggression, competition and computer games: computer and human opponents. Comput. Hum. Behav. 18(5), 495–506 (2002)

    Article  Google Scholar 

  • Yim, J., Graham, T.N.: Using games to increase exercise motivation. In: Proceedings of the 2007 Conference on Future Play, pp. 166–173, November 2007

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mark Chignell .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Chignell, M., Matulis, H., Nejati, B. (2020). Motivating Physical Exercise in the Elderly with Mixed Reality Experiences. In: Streitz, N., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. HCII 2020. Lecture Notes in Computer Science(), vol 12203. Springer, Cham. https://doi.org/10.1007/978-3-030-50344-4_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-50344-4_36

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-50343-7

  • Online ISBN: 978-3-030-50344-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics