Skip to main content

Developing an AR-Based Ubiquitous Learning System for a Smart Campus

  • Conference paper
  • First Online:
Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS 2020)

Abstract

With the fast development of artificial intelligence and IoT technologies, ubiquitous learning has become a promising learning paradigm. In AIoT learning environments, it is desirable that the rich learning content is retrieved and demonstrated according to the learners’ requirements and the environmental contexts, such as learners’ profiles, location and time. To provide an adaptive context-aware ubiquitous learning service, our idea is to combine LBS, sensors and AR technologies with ubiquitous learning applications to provide multi-disciplinary learning. Therefore, the real-life campus is used as a learning stage of a different learning style, so that students can immerse themselves in learning anytime, anywhere. In this research, taking the campus of Asia University as an example, we firstly propose a campus ontology building algorithm to construct a campus ontology. Based upon the ontology and the deployed sensors, teachers can design AR-based learning content for points of interest. Using our system, students can obtain adaptive learning content according to the requirements and their own characteristics. Experimental results show that the proposed approach can increase the learning performance of students.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Schiller, J., Voisard, A.: Location-Based Services. Elsevier, San Francisco (2004)

    Google Scholar 

  2. Husain, W., Dih, L.Y.: A framework of a personalized location-based traveler recommendation system in mobile application. Int. J. Multimed. Ubiquitous Eng. 7(3), 11–18 (2012)

    Google Scholar 

  3. Savage, N.S., Baranski, M., Chavez, N.E., Höllerer, T.: I’m feeling LoCo: a location based context aware recommendation system. In: Advances in Location-Based Services, pp. 37–54 (2010)

    Google Scholar 

  4. Shih, W.-C., Tseng, S.-S., Yang, C.-C., Lin, C.-Y., Liang, T.: A folksonomy-based guidance mechanism for context-aware ubiquitous learning: a case study of chinese scenic poetry appreciation activities. Educ. Technol. Soc. 15(1), 90–101 (2012)

    Google Scholar 

  5. Cárdenas-Robledo, L.A., Peña-Ayal, A.: Ubiquitous learning: a systematic review. Telemat. Inform. 35(5), 1097–1132 (2018)

    Article  Google Scholar 

  6. van Krevelen, D.W.F., Poelman, R.: A survey of augmented reality technologies, applications and limitations. Int. J. Virtual Real. 9(2), 1–20 (2010)

    Article  Google Scholar 

  7. Liu, D.-Y., Hsu, K.-S.: A study on user behavior analysis of integrate beacon technology into library information services. J. Math. Sci. Technol. Educ. 14(5), 1987–1997 (2018)

    Google Scholar 

  8. Arduino. https://www.arduino.cc, Accessed 18 Mar 2020

  9. Lee, J.-H., Windleharth, T., Yip, J., Schmalz, M.: Impact of location-based augmented reality games on people’s information behavior: a case study of Pokemon GO. In: iConference 2017 (2017)

    Google Scholar 

Download references

Acknowledgment

This research was partially supported by the Ministry of Science and Technology of the Republic of China, Taiwan, under grants MOST 108-2511-H-468-005-MY2 and MOST 106-2511-S-468-002-MY3, and Asia University of the Republic of China, Taiwan, under Contract No. 107-ASIA-03. The authors would also like to thank Asia University for supporting the teaching/learning materials.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shih-Nung Chen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Tseng, SS., Chen, SN., Yang, TY. (2021). Developing an AR-Based Ubiquitous Learning System for a Smart Campus. In: Barolli, L., Poniszewska-Maranda, A., Park, H. (eds) Innovative Mobile and Internet Services in Ubiquitous Computing . IMIS 2020. Advances in Intelligent Systems and Computing, vol 1195. Springer, Cham. https://doi.org/10.1007/978-3-030-50399-4_39

Download citation

Publish with us

Policies and ethics