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Exploring the Value of Shared Experience in Augmented Reality Games

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1224))

Abstract

Augmented reality (AR) games have provided positive, fun, and enjoyable user experiences in various ways. While these experiences are mostly oriented to single users, AR technology naturally supports face-to-face interaction, so it is valuable to take into account shared experience in sketching game scenarios, designing user interfaces and interaction schemes, and developing technical features. In this study, we explore a novel shared experience by designing a compelling user journey and good affordance in a game called SHYGER, which is a new type of AR game interacting with 3D real objects. We also report a user study and discuss how the shared AR experience could improve the overall user experience and satisfaction.

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Acknowledgements

This work was supported by Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (MSIT) (No. 2017-0-01849, Development of Core Technology for Real-Time Image Composition in Unstructured In-outdoor Environment).

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Correspondence to Hye Sun Park .

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Park, H.S., Seo, BK., Lee, G.A., Billinghurst, M. (2020). Exploring the Value of Shared Experience in Augmented Reality Games. In: Stephanidis, C., Antona, M. (eds) HCI International 2020 - Posters. HCII 2020. Communications in Computer and Information Science, vol 1224. Springer, Cham. https://doi.org/10.1007/978-3-030-50726-8_61

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  • DOI: https://doi.org/10.1007/978-3-030-50726-8_61

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-50725-1

  • Online ISBN: 978-3-030-50726-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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