Abstract
The growing use of chemicals in plantations and high use of car/trucks are being a problem to be fought all over the globe. In this paper, we present the theoretical basis and the creation of a game that is going to be used with the Committee of the Mirim Lagoon and of the São Gonçalo River (Brazil), where each member are going to play the role of others members to better understand their actions and to make better decisions to the regional resources. In this way, the game was created physically, where, after every stage, the actions were transferred to be calculated by a JAVA software (methodologically defined each role as an agent) on a computer, returning the results to the players in printed papers. Further, a graphical interface will be implemented in the calculation program and, starting from that, a computational version of the game will be created. Besides that, random roles are going to be played with intelligent agents.
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Acknowledgements
We would like to thanks Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) and Agência Nacional das Águas (ANA) for the financial support of the project number 16/2017.
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Martins, V.B., Adamatti, D.F. (2021). Multiagent Systems and Role-Playing Games Applied to Natural Resources Management. In: Dong, Y., Herrera-Viedma, E., Matsui, K., Omatsu, S., González Briones, A., Rodríguez González, S. (eds) Distributed Computing and Artificial Intelligence, 17th International Conference. DCAI 2020. Advances in Intelligent Systems and Computing, vol 1237. Springer, Cham. https://doi.org/10.1007/978-3-030-53036-5_24
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