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Towards Sustainable Inclusive Game Design Processes

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2019, DLI 2019)

Abstract

While many studies have been done about creation of accessible games, they have mainly been conducted in an academic context and represents a gap between game research and the game industry. The pilot project presented in this paper (PowerUp) addresses inclusive design by involving both the game industry and disabled people. The goal is to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design (IGD). Four activities were identified through two full-day workshops with the game industry and game studios, disabled people and authorities: 1) Find opportunities for IGD with disabled people; 2) Handle integrity and security of disabled people; 3) Recruit the right competence among disabled people; and 4) Adapt workplaces and tools for IGD processes. These activities are tentative and will hopefully be subject to discussion and further development to achieve sustainable inclusive game design.

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Correspondence to Thomas Westin .

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© 2020 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Westin, T., Engström, H., Brusk, J. (2020). Towards Sustainable Inclusive Game Design Processes. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_27

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  • DOI: https://doi.org/10.1007/978-3-030-53294-9_27

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-53293-2

  • Online ISBN: 978-3-030-53294-9

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