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VR Situated Simulations

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Abstract

In this paper we discuss our experiences developing mediated learning situations in a VR-filmed context. This requires solutions where co-design and innovative teams with knowledge and skills from different areas join forces. Here we try to make use of previous projects in collaborative design to develop forms for mediated learning situations in a VR-based context. We design a process where stakeholders in different roles are engaged in all or some parts of the process in which learning occurs, from scriptwriting for interactive media to creating and editing the case studies in an interactive VR format to in the end having students experience, discuss and evaluate them. The cases we employ are developed from the need for more experience-based knowledge in the field of Work Integrated Learning (WIL).

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Correspondence to Thore Soneson .

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© 2020 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Soneson, T., Johansson, M., Bruce, B., Ahlqvist, K., Ekberg, C.S. (2020). VR Situated Simulations. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_56

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  • DOI: https://doi.org/10.1007/978-3-030-53294-9_56

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-53293-2

  • Online ISBN: 978-3-030-53294-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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