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Abstract

In this paper a comparison of selected algorithms used to handle VR head collisions was presented. The following four methods were chosen and implemented: screen fade, delayed push-back, instant push-back, and teleportation. This paper examined what effects these methods have on VR sickness, the sense of presence, and the usability level.

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References

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Correspondence to Marek Kopel .

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Kopel, M., Stanasiuk, B. (2020). How to Handle Head Collisions in VR. In: Fujita, H., Fournier-Viger, P., Ali, M., Sasaki, J. (eds) Trends in Artificial Intelligence Theory and Applications. Artificial Intelligence Practices. IEA/AIE 2020. Lecture Notes in Computer Science(), vol 12144. Springer, Cham. https://doi.org/10.1007/978-3-030-55789-8_54

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  • DOI: https://doi.org/10.1007/978-3-030-55789-8_54

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-55788-1

  • Online ISBN: 978-3-030-55789-8

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