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Educational Escape Games for Mixed Reality

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12315))

Abstract

Escape Games are new real-world entertainment formats where two to six people collaboratively solve riddles to escape a locked room in a certain fictional setting, e.g. a space station. Educational researchers have adopted the concept for teaching science subjects, e.g. in K12 teaching. However, setting up such rooms is costly because of the physical objects which are required for the riddles. In this paper, we introduce a gamified Mixed Reality environment, which was adopted to create educational Escape Rooms in an easy and fast way. We created two games for different subjects to demonstrate the feasibility of the approach by an evaluation at a high school. The games and the platform are open source software and open content, to facilitate the creation and the use of educational Escape Games on a broader base.

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References

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Correspondence to Ralf Klamma .

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Klamma, R., Sous, D., Hensen, B., Koren, I. (2020). Educational Escape Games for Mixed Reality. In: Alario-Hoyos, C., Rodríguez-Triana, M.J., Scheffel, M., Arnedillo-Sánchez, I., Dennerlein, S.M. (eds) Addressing Global Challenges and Quality Education. EC-TEL 2020. Lecture Notes in Computer Science(), vol 12315. Springer, Cham. https://doi.org/10.1007/978-3-030-57717-9_41

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  • DOI: https://doi.org/10.1007/978-3-030-57717-9_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-57716-2

  • Online ISBN: 978-3-030-57717-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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