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Keeping It Real!

Investigating Presence in Asymmetric Virtual Reality

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12242))

Abstract

In this paper we discuss the necessity to preserve the sense of presence in virtual reality (VR). A high sense of presence has proven advantages but is also very fragile to interruptions. We outline scenarios where interaction and communication between persons inside and outside virtual environments are necessary and assess challenges for maintaining the immersed user’s sense of presence in such cases. We also use existing literature to outline an experiment that allows us to try out different methods of collaboration between immersed users and external facilitators in order to discern their effect on presence.

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Notes

  1. 1.

    https://github.com/vis2k/Mirror.

  2. 2.

    http://because-why-not.com.

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Acknowledgements

We wish to thank the department of Computer Science at Aalto University School of Science for funding this research.

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Correspondence to Mika P. Nieminen .

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Nieminen, M.P., Kirjonen, M. (2020). Keeping It Real!. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12242. Springer, Cham. https://doi.org/10.1007/978-3-030-58465-8_4

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  • DOI: https://doi.org/10.1007/978-3-030-58465-8_4

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