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Research on the Input Methods of Cardboard

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Computational Science and Its Applications – ICCSA 2020 (ICCSA 2020)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 12250))

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Abstract

Virtual Reality (VR) is a new technology developed in the 20th century and the demands for VR from all walks of life are increasing, and Cardboard plays an important role in the demands. Facing the current situation that the existing Cardboard input methods cannot meet the actual needs well, aiming at the four typical input methods of Cardboard: buttons, gaze, voice and gestures, the paper conducts an experiment on typical object selection tasks and analyzes the experimental results in the sparse distribution, dense distribution, and sheltered dense distribution. The research results have important practical value for the design and development of the input of Cardboard based applications.

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Notes

  1. 1.

    This device uses engineering plastics as the main structure and is functionally no different from a traditional Cardboard.

  2. 2.

    https://unity3d.com/cn.

  3. 3.

    https://developers.google.cn/vr/develop/unity/.

  4. 4.

    https://www.xfyun.cn/.

  5. 5.

    https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088.

References

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Acknowledgments

This work is supported by the National Natural Science Foundation of China (No. 61672046).

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Correspondence to Zhiyi Ma .

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Ma, Z., Chen, H., Bai, Y., Qiu, Y. (2020). Research on the Input Methods of Cardboard. In: Gervasi, O., et al. Computational Science and Its Applications – ICCSA 2020. ICCSA 2020. Lecture Notes in Computer Science(), vol 12250. Springer, Cham. https://doi.org/10.1007/978-3-030-58802-1_2

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  • DOI: https://doi.org/10.1007/978-3-030-58802-1_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-58801-4

  • Online ISBN: 978-3-030-58802-1

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