Abstract
In recent years, digital art forms such as digital image, electronic music, and virtual reality have resorted to various interactive technologies to enhance the control and presentation of artworks. Based on human’s interactive behavior, this paper discusses the structural features and control behavior design of the common regional fixed-point interactive model, portable interactive model and wearable interactive model in digital art, and determines the basic model structure for the interactive control in different interactive models, so as to fix positions and make use of multiple forms of interaction, enhance the artistic expression of digital artworks under the premise of effective control.
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Pan, S. (2020). Research on Interaction Models of Interactive Digital Art and Its Application in Designing User Control. In: Stephanidis, C., Duffy, V.G., Streitz, N., Konomi, S., Krömker, H. (eds) HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments. HCII 2020. Lecture Notes in Computer Science(), vol 12429. Springer, Cham. https://doi.org/10.1007/978-3-030-59987-4_25
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DOI: https://doi.org/10.1007/978-3-030-59987-4_25
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