Abstract
Wearable device is a collective wearable device that compromises big data and intelligent sensor technology. It has become the focus of the public under the circumstance social economy is developing rapidly, the internet is widely spreading, and intelligent sensor technology is developing overall. Nowadays, society has given space to express one’s distinguishing feature for everyone to the most extent. Personalized pursue of sentiment has become the characteristic of the epoch. However, the acceleration of social pace has already made social pressure spread among individuals and groups in an unprecedented speed. How to meet personal needs, relieve stress, make happiness, and create value, has become the question in need of an urgent solution when designing wearable devices. This paper discusses the design of wearable devices from three aspects: form and appearance, which includes the shape, scale, material and color, classifications, graphic elements and typography of the visual interface, and the man-machine interactions such as operational procedure, input means, and feedback experience.
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Wang, Z. (2020). Aspects of Form, Interface, and Interaction in the Design of Wearable Devices. In: Stephanidis, C., Duffy, V.G., Streitz, N., Konomi, S., Krömker, H. (eds) HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments. HCII 2020. Lecture Notes in Computer Science(), vol 12429. Springer, Cham. https://doi.org/10.1007/978-3-030-59987-4_28
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DOI: https://doi.org/10.1007/978-3-030-59987-4_28
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