Abstract
Craft making is associated with tradition, cultural preservation, and skilled hand-making techniques. While there are examples of digital craft making analyses in the literature, Augmented Reality (AR) applied to craft making practice has not been explored, yet applying AR to craft making practices could bring insight into methods of combining virtual and physical materials. This paper investigates how AR is considered by craft makers. We find that narrative is essentially physically located in craft objects, and while virtual elements may describe and annotate an artefact, it is not considered part of the craft artefact’s narrative.
Supported by AHRC funded Digital Platforms for Craft in the UK and China (AH/S003401/1), and EPSRC+AHRC Centre for Doctoral Training in Media and Arts Technology (EP/L01632X/1).
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Adamson, G.: Thinking Through Craft. Bloomsbury Publishing (2018)
Adamson, G.: The Craft Reader. Berg, New York (2010)
Amin, D., Govilkar, S.: Comparative study of augmented reality SDKS. Int. J. Comput. Sci. Appl. 5(1), 11–26 (2015)
Aukstakalnis, S.: Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR. Addison-Wesley Professional (2016)
Azuma, R.T.: A survey of augmented reality. Presence Teleoper. Virt. Environ. 6(4), 355–385 (1997)
Bardzell, J., Bardzell, S.: What is “critical” about critical design? In: SIGCHI Conference on Human Factors in Computing Systems, pp. 3297–3306 (2013)
Bardzell, S., Rosner, D., Bardzell, J.: Crafting quality in design: integrity, creativity, and public sensibility. In: Designing Interactive Systems Conference, pp. 11–20. ACM (2012)
Becker, H.S.: Arts and crafts. Am. J. Sociol. 83(4), 862–889 (1978)
Bell, D., Jayne, M.: The creative countryside: policy and practice in the UK rural cultural economy. J. Rural Stud. 26(3), 209–218 (2010)
Bell, E., et al.: The Organization of Craft Work: Identities, Meanings, and Materiality. Routledge, New York (2018)
Bogner, A., Littig, B., Menz, W.: Interviewing Experts. Springer, London (2009). https://doi.org/10.1057/9780230244276
Braun, V., Clarke, V.: Using thematic analysis in psychology. Qual. Res. Psychol. 3(2), 77–101 (2006)
Braun, V., Clarke, V.: Thematic analysis. In: Cooper, H., Camic, P.M., Long, D.L., Panter, A.T., Rindskopf, D., Sher, K.J. (eds.) APA Handbooks in Psychology®. APA Handbook of Research Methods in Psychology, Research Designs: Quantitative, Qualitative, Neuropsychological, and Biological, vol. 2, pp. 57–71. American Psychological Association (2012). https://doi.org/10.1037/13620-004
Chotrov, D., Uzunova, Z., Maleshkov, S.: Real-time 3D model topology editing method in VR to simulate crafting with a wood turning lathe. Comput. Sci. Edu. Comput. Sci. 1, 28–30 (2019)
Conefrey, C.M.: Creative rural places: A study of cultural industries in Stroud, UK. Ph.D. thesis, University of the West of England (2014)
Damala, A., et al.: Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit. In: 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts, pp. 120–127 (2008)
Johnston, L.: Digital Handmade: Craftsmanship in the New Industrial Revolution. Thames & Hudson (2015)
Dunne, A., Raby, F. (2007). http://dunneandraby.co.uk/content/bydandr/13/0
Freeman, J., et al.: A concise taxonomy for describing data as an art material. Leonardo 51(1), 75–79 (2018)
Fuchsberger, V., Murer, M., Tscheligi, M.: Materials, materiality, and media. In: SIGCHI Conference on Human Factors in Computing Systems, pp. 2853–2862 (2013)
Gheorghiu, D., Stefan, L.: Mobile technologies and the use of augmented reality for saving the immaterial heritage. In: VAST (Short and Project Papers) (2012)
Golsteijn, C., van den Hoven, E., Frohlich, D., Sellen, A.: Hybrid crafting: towards an integrated practice of crafting with physical and digital components. Pers. Ubiquit. Comput. 18(3), 593–611 (2013). https://doi.org/10.1007/s00779-013-0684-9
Gross, S., Bardzell, J., Bardzell, S.: Structures, forms, and stuff: the materiality and medium of interaction. Pers. Ubiquit. Comput. 18(3), 637–649 (2013). https://doi.org/10.1007/s00779-013-0689-4
Hsieh, H.F., Shannon, S.E.: Three approaches to qualitative content analysis. Qual. Health Res. 15(9), 1277–1288 (2005)
Hung, S., Magliaro, J.: By Hand: The Use of Craft in Contemporary Art. Princeton Architectural Press, New York (2007)
Krugh, M.: Joy in labour: the politicization of craft from the arts and crafts movement to ETSY. Canadian Review of American Studies 44(2), 281–301 (2014)
Lee, W.H., Lee, H.K.: The usability attributes and evaluation measurements of mobile media AR (augmented reality). Cogent Arts Hum. 3(1), 1241171 (2016)
Manovich, L.: The Language of New Media. MIT Press, Cambridge (2001)
McCullough, M.: Abstracting Craft: The Practiced Digital Hand. MIT Press, Cambridge (1998)
Miyashita, T., et al.: An augmented reality museum guide. In: 7th IEEE/ACM International Symposium Mixed and Augmented Reality, pp. 103–106. IEEE Computer Society (2008)
Nitsche, M., et al.: Teaching digital craft. In: CHI 2014 Extended Abstracts on Human Factors in Computing Systems, pp. 719–730. ACM (2014)
Pöllänen, S.: Elements of crafts that enhance well-being: textile craft makers’ descriptions of their leisure activity. J. Leisure Res. 47(1), 58–78 (2015)
Ratto, M.: Critical making: conceptual and material studies in technology and social life. Inf. Soc. 27(4), 252–260 (2011)
Risatti, H.: A Theory of Craft: Function and Aesthetic Expression. Univ of North Carolina Press, Chapel Hill (2009)
Rosner, D., Ryokai, K.: SPYN: augmenting knitting to support storytelling and reflection. In: 10th ACM International Conference on Ubiquitous Computing, pp. 340–349 (2008)
Rosner, D., Ryokai, K.: SPYN: augmenting the creative and communicative potential of craft. In: ACM SIGCHI Conf. Human Factors in Computing Systems, pp. 2407–2416 (2010)
Rosner, D.K., Ikemiya, M., Regan, T.: Resisting alignment: code and clay. In: Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 181–188. ACM (2015)
Sennett, R.: The Craftsman. Yale University Press, London (2008)
Shillito, A.M.: Digital Crafts: Industrial Technologies for Applied Artists and Designer Makers. Bloomsbury, London (2013)
Shiner, L.: “blurred boundaries”? rethinking the concept of craft and its relation to art and design. Philos. Compass 7(4), 230–244 (2012)
Sundström, P., et al.: Inspirational bits: towards a shared understanding of the digital material. In: SIGCHI Conference on Human Factors in Computing Systems, pp. 1561–1570 (2011)
Tsaknaki, V., Fernaeus, Y., Schaub, M.: Leather as a material for crafting interactive and physical artifacts. In: Designing interactive systems Conference, pp. 5–14. ACM (2014)
Vaismoradi, M., Turunen, H., Bondas, T.: Content analysis and thematic analysis: implications for conducting a qualitative descriptive study. Nurs. Health Sci. 15(3), 398–405 (2013)
Vallgårda, A., Redström, J.: Computational composites. In: SIGCHI Conference on Human Factors in Computing Systems, pp. 513–522 (2007)
Vallgårda, A., Sokoler, T.: A material strategy: exploring material properties of computers. Int. J. Des. 4(3), 1–14 (2010)
Wiberg, M.: Methodology for materiality: interaction design research through a material lens. Pers. Ubiquit. Comput. 18(3), 625–636 (2013). https://doi.org/10.1007/s00779-013-0686-7
Zoran, A., Buechley, L.: Hybrid reassemblage: an exploration of craft, digital fabrication and artifact uniqueness. Leonardo 46(1), 4–10 (2013)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Edlin, L., Liu, Y., Bryan-Kinns, N., Reiss, J. (2020). Exploring Augmented Reality as Craft Material. In: Stephanidis, C., Chen, J.Y.C., Fragomeni, G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science(), vol 12428. Springer, Cham. https://doi.org/10.1007/978-3-030-59990-4_5
Download citation
DOI: https://doi.org/10.1007/978-3-030-59990-4_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-59989-8
Online ISBN: 978-3-030-59990-4
eBook Packages: Computer ScienceComputer Science (R0)