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Exploring Augmented Reality as Craft Material

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HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality (HCII 2020)

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Abstract

Craft making is associated with tradition, cultural preservation, and skilled hand-making techniques. While there are examples of digital craft making analyses in the literature, Augmented Reality (AR) applied to craft making practice has not been explored, yet applying AR to craft making practices could bring insight into methods of combining virtual and physical materials. This paper investigates how AR is considered by craft makers. We find that narrative is essentially physically located in craft objects, and while virtual elements may describe and annotate an artefact, it is not considered part of the craft artefact’s narrative.

Supported by AHRC funded Digital Platforms for Craft in the UK and China (AH/S003401/1), and EPSRC+AHRC Centre for Doctoral Training in Media and Arts Technology (EP/L01632X/1).

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Correspondence to Lauren Edlin .

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Edlin, L., Liu, Y., Bryan-Kinns, N., Reiss, J. (2020). Exploring Augmented Reality as Craft Material. In: Stephanidis, C., Chen, J.Y.C., Fragomeni, G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science(), vol 12428. Springer, Cham. https://doi.org/10.1007/978-3-030-59990-4_5

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  • DOI: https://doi.org/10.1007/978-3-030-59990-4_5

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