Skip to main content

Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web

  • Conference paper
  • First Online:
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12425))

Included in the following conference series:

  • 1682 Accesses

Abstract

The sense of presence is an important construct of virtual experiences, as it relates to the user’s attention. This pilot study investigates the relations among sense of presence, attention levels and performance, comparing the outcomes across two different media formats (virtual reality versus web). Fourteen participants performed knowledge tests in the area of Financial Mathematics. Sense of presence was evaluated through questionnaire and attention levels were measured using a EEG biosensor. The results show that, although very prominent to the sense of presence and its tangential benefits, the virtual reality technology was not successful as the web in translating the allocation of attentional resources into better performance.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence 7(3), 225–240 (1998)

    Article  Google Scholar 

  2. Dengel, A., Mägdefrau, J.: Presence is the key to understanding immersive learning. In: Beck, D., et al. (eds.) iLRN 2019. CCIS, vol. 1044, pp. 185–198. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-23089-0_14

    Chapter  Google Scholar 

  3. Lessiter, J., Freeman, J., Keogh, E., Davidoff, J.: A cross-media presence questionnaire: the ITC-sense of presence inventory. Presence: Teleoperators Virtual Environ. 10(3), 282–297 (2001)

    Google Scholar 

  4. Riley, J.M., Kaber, D.B., Draper, J.V.: Situation awareness and attention allocation measures for quantifying telepresence experiences in teleoperation. Hum. Factors Ergon. Manuf. Serv. Ind. 14(1), 51–67 (2004)

    Article  Google Scholar 

  5. Makowski, D., Sperduti, M., Nicolas, S., Piolino, P.: “Being there” and remembering it: presence improves memory encoding. Conscious. Cogn. 53, 194–202 (2017)

    Article  Google Scholar 

  6. Belle, A., Hargraves, R.H., Najarian, K.: An automated optimal engagement and attention detection system using electrocardiogram. Comput. Math. Methods Med. 2012 (2012)

    Google Scholar 

  7. Kolb, D.A.: Experiential Learning: Experience as the Source of Learning and Development. FT Press, Upper Saddle River (2014)

    Google Scholar 

  8. Chen, C.M., Wang, J.Y., Yu, C.M.: Assessing the attention levels of students by using a novel attention aware system based on brainwave signals. Brit. J. Educ. Technol. 48(2), 348–369 (2017)

    Article  Google Scholar 

  9. Jensen, L., Konradsen, F.: A review of the use of virtual reality head-mounted displays in education and training. Educ. Inf. Technol. 23(4), 1515–1529 (2017). https://doi.org/10.1007/s10639-017-9676-0

    Article  Google Scholar 

  10. Draper, V.D., Kaber, D.B., Usher, J.M.: Telepresence. Hum. Factors 40(3), 354–375 (1998)

    Article  Google Scholar 

  11. Laarni, J., Ravaja, N., Saari, T., Hartmann, T.: Personality-related differences in subjective presence. In Proceedings of the Seventh Annual International Workshop Presence, pp. 88–95 (2004)

    Google Scholar 

  12. Rey, B., Alcañiz, M., Tembl, J., Parkhutik, V.: Brain activity and presence: a preliminary study in different immersive conditions using transcranial Doppler monitoring. Virtual Real. 14(1), 55–65 (2010)

    Article  Google Scholar 

  13. Szczurowski, K., Smith, M.: Measuring presence: hypothetical quantitative framework. In: 2017 23rd International Conference on Virtual System & Multimedia (VSMM), pp. 1–8. IEEE (2017)

    Google Scholar 

  14. Kober, S.E., Neuper, C.: Using auditory event-related EEG potentials to assess presence in virtual reality. Int. J. Hum.-Comput. Stud. 70, 577–587 (2012)

    Article  Google Scholar 

  15. Clemente, M., Rodríguez, A., Rey, B., Alcañiz, M.: Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG. Expert Syst. Appl. 41(4), 1584–1592 (2014)

    Article  Google Scholar 

  16. Clemente, M., et al.: An fMRI study to analyze neural correlates of presence during virtual reality experiences. Interact. Comput. 26(3), 269–284 (2013)

    Article  Google Scholar 

  17. Baumgartner, T., Valko, L., Esslen, M., Jäncke, L.: Neural correlate of spatial presence in an arousing and noninteractive virtual reality: an EEG and psychophysiology study. Cyberpsychol. Behav. 9, 30–45 (2006)

    Article  Google Scholar 

  18. Kober, S.E., Kurzmann, J., Neuper, C.: Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: an EEG study. Int. J. Psychophysiol. 83, 365–374 (2012)

    Article  Google Scholar 

  19. Vasconcelos-Raposo, J., Melo, M., Teixeira, C., Cabral, L., Bessa, M.: Adaptation and validation of the ITC-sense of presence inventory for the Portuguese language. Int. J. Hum.-Comput. Stud. 125, 1–6 (2019)

    Article  Google Scholar 

  20. Neurosky: MindWave Mobile 2: User Guide (2018). http://download.neurosky.com/public/Products/MindWaveMobile2/MindWaveMobile2UserGuide.pdf. Accessed 31 Jan 2020

  21. Mayer, R.E.: Multimedia learning. In: Psychology of Learning and Motivation, vol. 41, pp. 85–139. Academic Press (2002)

    Google Scholar 

  22. Riva, G., Waterworth, J., Murray, D.: 1 Extending the self through the tools and the others: a general framework for presence and social presence in mediated interactions. In: Interacting with Presence, pp. 9–31. Sciendo Migration (2014)

    Google Scholar 

  23. Whitelock, D., Romano, D., Jelfs, A., Brna, P.: Perfect presence: what does this mean for the design of virtual learning environments? Educ. Inf. Technol. 5(4), 277–289 (2000)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Aliane Loureiro Krassmann .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Loureiro Krassmann, A., Herpich, F., Tarouco, L.M.R., Bercht, M. (2020). Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web. In: Stephanidis, C., et al. HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science(), vol 12425. Springer, Cham. https://doi.org/10.1007/978-3-030-60128-7_34

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-60128-7_34

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-60127-0

  • Online ISBN: 978-3-030-60128-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics