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Research on the Design of Intelligent Interactive Toys Based on Marker Education

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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12425))

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Abstract

Objectives: The purpose of this research is to explore innovative interaction mode of children’s marker education, to solve the problems of universal homogeneity of Marker education products and lack of emotional communication, and to develop children’s intelligent interactive toys by using open source hardware coding technology. Methods: Focusing on the three elements of user-interaction-technology, this study comprehensively analyzed the needs and problems of educational play aids for markers by means of questionnaires, behavioral observation and competitive analysis, and carried out product innovation design through design practice. Results: The research ultimately establishes the brand “KOBOT” multi-mode interactive experience marker education toy, which is a set of innovative marker education products based on the integration of various offline entity modules and online programming applications. It supports a variety of modeling modular design, interactive technology and interactive ways. Conclusions: “KOBOT” marker education product expands the game process of construction mode and intellectuality, enhances the interaction between children and marker products, fosters the social awareness of parent-child interaction and friend cooperation, and lays the development direction for the future of Chinese children’s marker education.

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Correspondence to Yi Lu .

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Lu, Y., Pang, W. (2020). Research on the Design of Intelligent Interactive Toys Based on Marker Education. In: Stephanidis, C., et al. HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science(), vol 12425. Springer, Cham. https://doi.org/10.1007/978-3-030-60128-7_35

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  • DOI: https://doi.org/10.1007/978-3-030-60128-7_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-60127-0

  • Online ISBN: 978-3-030-60128-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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