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A Simulation Game to Acquire Skills on Industry 4.0

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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games (HCII 2020)

Abstract

The education in Industry 4.0 is a key factor to improve product quality and its efficiency, be competitive, enhance safety, security and sustainability. In this context C-LAB project aims at developing a game-simulation framework able to generate game-based learning tools personalized to the specific business and role of users. The intended users are both company employees and students who will shortly enter into the working market. The first prototype of the game was evaluated by informatics students in terms of perceived usability. The data reveal that the game was appreciated by the students and some improvements were identified.

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Acknowledgment

The authors wish to thank all the young participants to the experiments and their teachers. This work was supported in part by Apulia Region under Grant C-Lab 4.0 - VTGYS52 – POR Puglia FERS-FSE 2014-2020 – Asse Prioritario I – Azione 1.4 - Sub-Azione 1.4.B – Avviso INNOLABS.

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Correspondence to Veronica Rossano .

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Rossano, V., Lanzilotti, R., Roselli, T. (2020). A Simulation Game to Acquire Skills on Industry 4.0. In: Stephanidis, C., et al. HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science(), vol 12425. Springer, Cham. https://doi.org/10.1007/978-3-030-60128-7_53

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  • DOI: https://doi.org/10.1007/978-3-030-60128-7_53

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-60127-0

  • Online ISBN: 978-3-030-60128-7

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