Abstract
This paper is concerned with representing graphs and graph transformation rules using ASCII text only. It proposes an approach based on the textual graph representation used in Cypher Query Language and PGQL. Replacing visual rule languages with a pure text-based language eliminates the need for specialized graphical rule editors. Instead, standard software engineering tools can be used to collaboratively develop a set of graph rules.
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References
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Acknowledgments
This paper was inspired by a project described in [5]. Students taking part in a lecture on graph grammars were supposed to jointly develop a grammar describing a role-playing game (RPG). They have exchanged their partial rule sets, corresponding to different parts of the game, as JSON files structured according to the requirements of the game engine.
That project has demonstrated that representing graph transformation rules in a purely textual format is viable, at least for students of computer science. This led to a search for a more accessible rule representation format, based on a widely-known query language and potentially useful in other programming environments.
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Palacz, W., Grabska-Gradzińska, I. (2020). Textual Representation of Pushout Transformation Rules. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2020. Lecture Notes in Computer Science(), vol 12341. Springer, Cham. https://doi.org/10.1007/978-3-030-60816-3_9
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DOI: https://doi.org/10.1007/978-3-030-60816-3_9
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