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Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance

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Interactive Storytelling (ICIDS 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12497))

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Abstract

Teaching Interactive Digital Narratives (IDNs) to undergraduate students ought to be more than branching narratives and using popular authoring tools. Exposing them to challenges of IDNs and pushing them to address these issues can help students think beyond the conventional. Authoring tools may fail to provide functionality to support tackling such issues but coupling a popular branching narrative authoring tool such as Twine with a gameplay focused level editor such as one for DooM provides for interactive narratives that reflect upon one such challenge: LudoNarrative Dissonance. A team of three students’ submission using such tools is described and its outcome discussed in terms of its relevance to the ICIDS community interested in teaching IDNs to undergraduate students.

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Notes

  1. 1.

    https://twinery.org.

  2. 2.

    https://www.unrealengine.com/marketplace/en-US/product/interactive-story-plugin.

  3. 3.

    https://assetstore.unity.com/packages/tools/integration/ink-unity-integration-60055.

  4. 4.

    http://henryjenkins.org/blog/2007/03/transmedia_storytelling_101.html.

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Correspondence to Jonathan Barbara .

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Barbara, J. (2020). Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance. In: Bosser, AG., Millard, D.E., Hargood, C. (eds) Interactive Storytelling. ICIDS 2020. Lecture Notes in Computer Science(), vol 12497. Springer, Cham. https://doi.org/10.1007/978-3-030-62516-0_11

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  • DOI: https://doi.org/10.1007/978-3-030-62516-0_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-62515-3

  • Online ISBN: 978-3-030-62516-0

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