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Ares 2036: Exploring the Space of Rapid Prototyping for Transformative Interactive Storytelling

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12497))

Abstract

Ares 2036 is a visual novel prototype exploring the circumstances, factors and cognitive biases that come into play in the process of forming opinions. The sci-fi scenario revolves around a potential pandemic on Earth, experienced from the distance of a spaceship on its way to Mars Station Ares. Players experience a situation in which communication is unclear and various factors and motives influence the quality of available information. As the main character, Ikeda, players talk to other crewmembers and try to make sense of varying information and perspectives before forming their own opinion. The prototype was developed over a 4-day sprint and entered into Complexity Jam. As proof of concept, Ares demonstrates how a basic visual novel prototype can create an atmospheric, thought-provoking experience.

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References

  1. Complexity Jam. Ares 2036. https://itch.io/jam/complexityjam/rate/663174

  2. Kultima, A.: Game Design Praxiology. University of Tampere, Finland (2018)

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  4. Roth, C., Koenitz, H.: Evaluating the user experience of interactive digital narrative. In: Proceedings of the 1st International Workshop on Multimedia Alternate Realities, pp. 31–36. ACM (2016)

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Correspondence to Christian Roth .

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Roth, C., Dacanay, J. (2020). Ares 2036: Exploring the Space of Rapid Prototyping for Transformative Interactive Storytelling. In: Bosser, AG., Millard, D.E., Hargood, C. (eds) Interactive Storytelling. ICIDS 2020. Lecture Notes in Computer Science(), vol 12497. Springer, Cham. https://doi.org/10.1007/978-3-030-62516-0_32

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  • DOI: https://doi.org/10.1007/978-3-030-62516-0_32

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-62515-3

  • Online ISBN: 978-3-030-62516-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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