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Enhancing Students’ Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy

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Innovative Technologies and Learning (ICITL 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12555))

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Abstract

The main purpose of this research is to develop a visual programming game with a Qualifying Rank strategy (QRVPG), allowing learners to use this system to conduct a STEAM-oriented mathematics course, the content of which is permutation. In the QRVPG system, learners can perform learning tasks with lower cognitive levels in their personal game copies to understand and construct knowledge, as the level of the game role increases, levels with higher cognitive levels will also appear. Then, learners are necessary to analyze and apply the knowledge they learned to complete more difficult learning tasks. In addition, learners can compete in the QRVPG system. This research hopes to introduce the qualifying rank strategy to allow learners with similar abilities to compete with each other, through this way, enhance learners’ learning motivation and engagement. In general, this research hopes to improve learners’ core competence in all aspects of STEAM through the cooperation of game formation and the gradual development of cognitive level.

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Acknowledgements

This research is partially supported by the Ministry of Science and Technology, Taiwan, R.O.C. under Grant no. MOST 109-2511-H-006-011-MY3 and MOST 106-2511-S-006-001-MY3.

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Correspondence to Yueh-Ming Huang .

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Huang, YC., Huang, YM., Starcic, A.I. (2020). Enhancing Students’ Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy. In: Huang, TC., Wu, TT., Barroso, J., Sandnes, F.E., Martins, P., Huang, YM. (eds) Innovative Technologies and Learning. ICITL 2020. Lecture Notes in Computer Science(), vol 12555. Springer, Cham. https://doi.org/10.1007/978-3-030-63885-6_11

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  • DOI: https://doi.org/10.1007/978-3-030-63885-6_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-63884-9

  • Online ISBN: 978-3-030-63885-6

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